flag_enflag_fricon_affiliationicon_cardsicon_charactersicon_chequeicon_coeuricon_compteicon_diceicon_discounticon_facebookicon_figurineicon_filtericon_gifticon_helmeticon_instagramicon_lightningicon_meeple_circleicon_meepleicon_meeplesicon_megaphoneicon_opinion-bubbleicon_pandaicon_paniericon_pen-brushicon_percenticon_playicon_postmanicon_ribbonicon_rocketicon_sherifficon_smiley-negativeicon_smiley-positiveicon_sorticon_staricon_swordsicon_tankicon_thumbsicon_top-gamesicon_towericon_twittericon_videoicon_wishlisticon_youtubeillus_bankwireillus_bubbleillus_cashondeliveryillus_cb_paypalillus_CBillus_chequeillus_rating-starslogo_paypallogo_philibert_noel_bonnetlogo_philibert_noel_tabletlogo_philibert_noellogo_philibertlogo_ukoo
😎 Let's go for the Summer Sales, from June 30 to July 27 incl. ! Buy a game, not a price! See sales games

Décodix Kids

OKO02

Decode the Awesome Scientist's riddles, capture your opponents' cards, memorize your answers and be the first to reach 10 cards!

  • French
  • From 8 years old
  • less than 30mn
  • 2 to 4 player(s)
8

By buying this product you can collect up to
8 phib'z

Products 8, Total cart bonus 0, and Pre-order bonus 0

13,50 €

Available

Shipping from 1.95€ - Free from 60€ (metropolitan France)

Add to a list:

Wishlists

The Decodix board game comes in several boxes that can be played together or separately.

This edition, playable from 8 years old, will allow the youngest among us to indulge in the joys of solving riddles. Unlike the other editions, the riddles are not based on anagrams but on mixed syllables to make the task more fun for the youngest. Each riddle will use the children's knowledge to put the words and syllables in order and find the answers.
Goal of the game:
Try to solve the riddles and collect 10 cards as quickly as possible. The first one to collect 10 correct answers will have to go to the finish line to win. He will have to remember all the answers he has found and say them out loud to the other contestants without looking at his cards. If he makes a perfect score, he wins the game. If not, the player discards the cards that he/she has made mistakes on. The game continues until another player gets 10 cards in turn.
How does a game go?
  • Deal one "Action" card to each player and set them aside.
  • Shuffle the remaining cards and put them in their respective cases. These will be the deck.
  • Give the "Great Scientist" token to the player who is going to play.
  • Draw a card at random and try to solve the puzzle or action on it.
If you succeed, you keep the card. If not, you discard it. Pass to the next player First to 10 cards, try the "Give Me Ten": The player hands his or her cards to an opponent who reads the colored clues. The player must remember and state all of their answers. If he gets it right, he wins.
What about spicing it up?
Along with the puzzle cards, other cards will spice up the game: the duel card allowing two players to compete to win a card the chance card, which allows you to win a card if you make a challenge the capture card to capture another player's card.
Theme(s) Letters
Language(s) French
Mechanism(s) MemoryCardsAmbiance
Author(s) Céline Aho-NienneOlivier Chaber
Artist Les Frères Michel
Editor Okopix
Content
  • 110 cards (1 mad scientist card, 8 action cards, 15 luck cards, 86 reversible puzzle cards for 172 different puzzles and 2 difficulty levels)
  • 1 key-ring magnifier to read the answers
  • 1 game rule

Product Family

Be the first to review this game

You have to be logged to submit reviews.

*See our Shipping Conditions

Newsletters Do not miss the fun news !

2. Select your subscriptions

By clicking on subscribe, you agree to receive our Philibert newsletters. You can easily unsubscribe at any time via the unsubscribe links in each of our emails.