Inventors of the South Tigris : Innovate in the Golden Age of the Abbasid Caliphate
Inventors of the South Tigris takes place at the height of the Abbasid Caliphate, around 850 AD. In recent decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists and physicians. As inspired innovators, players are eager to develop contraptions and inventions to impress their peers.
Will your ingenious devices grace the House of Wisdom, or are they destined for dust and oblivion?
The aim of Inventors of the Southern Tiger is to be the player with the most Victory Points (VPs) at the end of the game. Points are mainly earned by inventing, building, testing and publishing devices or inventions.
Players can also score points by training their craftsmen, developing their workshops, researching and influencing the 3 scientific guilds.
Contents:
- 1 main board
- 4 player boards
- 18 device boards
- 1 score block
- 6 installation cards
- 4 game aids
- 1 reference card
- 44 device cards
- 15 plot cards
- 6 “fake” cards
- 13 worker meeples (in 5 colors)
- 16 tents (4 colors)
- 4 boats (4 colors)
- 4 royalty markers (4 colors)
- 102 influence tokens (5 colors)
- 24 craftsman tokens (6 colors)
- 120 dice (4 colors)
- 50 silver coins
- 1 1st player marker
- 8 camel tiles
- 3 “fake” tokens
- 27 research tiles
- 48 workshop tiles
- 27 invention tiles
- 8 “Pass” tiles
- 20 tower tiles
- 4 tent tiles
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