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ASL - Drive for Saint-Lô

LOC17-2

ASL - Drive for Saint-Lô revolves around the efforts of the American 35th Santa Fe Division to capture the ancient city of Saint-Lô. The Germans of the Kampfgruppe Kentner, 352nd Infantry-Division, exhausted from the battle, block their way.
  • English
  • From 14 years old
  • 4h and more
  • 1 to 2 player(s)

49,95 €

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Saint-Lô was to the Americans what Caen was to the British, its importance was crucial to the Allies' exit from the Normandy beachhead.

However, by mid-July, the city's importance was reinforced by the fact that it was the gateway to the Cotentin Peninsula for the upcoming COBRA operation.

Le Mare-Le Carillon, located three kilometers north of Saint-Lô, France.

This TM centers around the efforts of the U.S. 35th "Santa Fe" Division as they attempt to capture the former city of Saint-Lô. The Germans of the Kampfgruppe Kentner, 352nd Infantry-Division, exhausted from the battle, block their way. The Drive for Saint-Lo is compatible with MMP's ASL system and can be modified for use with other miniature wargaming systems.

DSL-1 The Little Farm: Company E of the 2nd Battalion, 137th U.S. Infantry Regiment is tasked with capturing a small farm. Suspecting it to be abandoned or held by a few Germans, Company E advances toward the stone farmhouse, when a machine gun goes off, spraying bullets into the hedgerows ahead of the Americans.

DSL-2 The Right Nostril: After the capture of the Little Farmhouse, Kampfgruppe Kentner fell back to its next line of defense, straddling the east-west lane connecting the Pond to the Carillon. After clearing the farm and surrounding buildings, Company E reinforced by Company G continued its advance. The American tactic of concentrating fire on suspected German positions and then clearing them with small groups of men proved time consuming.

DSL-3 The Left Nose: As the 137th Infantry Regiment painfully advanced on the right, on the American left flank, the 320th Infantry Regiment advanced behind a creeping barrage. The Americans hoped that the enormous firepower, supplemented by fighter-bomber attacks, would overwhelm the Germans. However, the Germans were well entrenched and well protected, so when the advanced barrage passed, the Germans came out of the bunkers, reshuffled their weapons, and waited for the Americans to come into view.

DSL-4 La Mare-Le Carillon: The American attack began at 08:00, from the start the advance proved to be long with heavy casualties. The Germans skillfully used the terrain and made the most of it by setting up successive defensive lines to slow and, in places, stop the American advance. But by late afternoon, the Americans had managed to fight their way to the top of the "Nose." One more push would surely be enough to take the top.

DSL-5 The Road to Saint-Lô: The BIG scenario of the module, for those who don't want to play the Tactical Mission (Campaign Game), this scenario covers the entire map.

The Road to Saint-Lô offers two ways to experience the battle. Players can sample some of the combat by playing one of four stand-alone scenarios. The DSL1-DSL5 scenarios also serve to familiarize players with the battlefield and opposing forces. Players who enjoy the strategic aspect are encouraged to experience the full battle by playing the Tactical Mission (TM). The TM consists of five interconnected scenarios that begin on the morning (0800 hours) of July 14 and continue through four additional time periods: 1000, 1400, 1700 and 1900 hours. The TM lends itself well to team play.
 

The Drive for St. Lo game contains:

  •         A 32" x 24" map with 1" hexes.
  •         Chapter: Drive for Saint-Lo Game Rules
  •         Five ASL scenarios
  •         One tactical mission (or campaign game)
Theme(s) War
Language(s) English
Mechanism(s) Wargame
Author(s) George Kelln
Editor Lone Canuck Publishing

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