Historia is a civilization game in which players guide their civilization through the ages, building wonders, developing technologies, and managing relationships with other players (trade, war, diplomacy). The core mechanic is a hand-management system: each player has a deck of Action cards that they play simultaneously, making strategic choices with minimal downtime.
Players can construct Wonders that grant victory points, and each civilization has unique advisors to steer its development. Military conflict exists but doesn’t necessarily dominate – there’s a balance between territorial expansion, technological progress, and cultural influence.
The game ends when the “modern age” is reached (or when the “Singularity” technology is developed), and the player with the most victory points wins. There is also a solo variant that uses an artificial intelligence to simulate other players.
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