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The Campaign for Vicksburg 1863 AD

Reference: TPS-16

The Vicksburg Campaign is a two-player game of the Civil War campaign fought in Mississippi from April to July of 1863.

  • English
  • From 12 years old
  • 2 players

40,95€

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  • Description
  • Technical sheet

The Campaign for Vicksburg 1863 AD

Description

The Vicksburg Campaign is a two-player game of the Civil War campaign fought in Mississippi from April to July of 1863.

Vicksburg was the key. Holding it meant "holding the South together," with access to all the western men, food, horses, supplies... and Mexican ports. Holding it also meant the Mississippi River could not be freely used by the North, for transporting troops and supplies, nor by Midwestern farmers, for shipping exported goods. Can you, as the Federal forces, match U.S. Grant's finest campaign? Can you, commanding for the Confederacy, gather your scattered troops and create a force strong enough to punish Grant for his audacity?

This division-level hex-and-counter game includes Grant's Army of the Tennessee, facing off against the oft-at-odds Army of Mississippi of Pemberton and Army of Tennessee of Johnston.

The sweep and scope of the campaign are included, from Grant's Crossing at Bruinsburg to the finale (or not). Interesting side stories are included, like Grierson's Raid, the CSS Arkansas, and "that devil Forrest" and his part--or not-- in the grand campaign.

Contents:

  • One 17″ x 11″ mounted map, covering the city and environs around Vicksburg, Mississippi
  • One countersheet with 200 counters and markers
  • This rulebook
  • One separate game chart with tables for victory points, random events and other conditions
  • Two 6-sided dice

Technical sheet

Description

The Vicksburg Campaign is a two-player game of the Civil War campaign fought in Mississippi from April to July of 1863.

Vicksburg was the key. Holding it meant "holding the South together," with access to all the western men, food, horses, supplies... and Mexican ports. Holding it also meant the Mississippi River could not be freely used by the North, for transporting troops and supplies, nor by Midwestern farmers, for shipping exported goods. Can you, as the Federal forces, match U.S. Grant's finest campaign? Can you, commanding for the Confederacy, gather your scattered troops and create a force strong enough to punish Grant for his audacity?

This division-level hex-and-counter game includes Grant's Army of the Tennessee, facing off against the oft-at-odds Army of Mississippi of Pemberton and Army of Tennessee of Johnston.

The sweep and scope of the campaign are included, from Grant's Crossing at Bruinsburg to the finale (or not). Interesting side stories are included, like Grierson's Raid, the CSS Arkansas, and "that devil Forrest" and his part--or not-- in the grand campaign.

Contents:

  • One 17″ x 11″ mounted map, covering the city and environs around Vicksburg, Mississippi
  • One countersheet with 200 counters and markers
  • This rulebook
  • One separate game chart with tables for victory points, random events and other conditions
  • Two 6-sided dice

Technical sheet

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