flag_enflag_fricon_affiliationicon_cardsicon_charactersicon_chequeicon_coeuricon_compteicon_diceicon_discounticon_facebookicon_figurineicon_filtericon_gifticon_helmeticon_instagramicon_lightningicon_meeple_circleicon_meepleicon_meeplesicon_megaphoneicon_opinion-bubbleicon_pandaicon_paniericon_pen-brushicon_percenticon_playicon_postmanicon_ribbonicon_rocketicon_sherifficon_smiley-negativeicon_smiley-positiveicon_sorticon_staricon_swordsicon_tankicon_thumbsicon_top-gamesicon_towericon_twittericon_videoicon_wishlisticon_youtubeillus_bankwireillus_bubbleillus_cashondeliveryillus_cb_paypalillus_CBillus_chequeillus_rating-starslogo_paypallogo_philibert_noel_bonnetlogo_philibert_noel_tabletlogo_philibert_noellogo_philibertlogo_ukoo
❄️ C'est parti pour les soldes, du 11/01 au 08/02 inclus ! Achetez un jeu, pas un prix See sales games

Wartime: The Battle of Valyance Vale

WZK72810

Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty, with little time to think and plan as sand timers dictate the activation of your units. 

  • English
  • From 14 years old
  • less than 30mn
  • 2 player(s)

59,95 €

Available

Shipping from 1.95€ - Free from 60€ (metropolitan France)

Add to a list:

Wishlists

Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty, with little time to think and plan as sand timers dictate the activation of your units. When a unit moves, attacks, cast spells, or uses a special ability in Wartime: The Battle of Valyance Vale, a sand timer is flipped. The unit cannot be used again until the sand timer is drained, then that sand timer (or another one) can be used to activate the unit again. Manage your sand timers, as well as your unit actions, wisely. Sand timers come in different times: 30 seconds, 60 seconds, 90 seconds. Scenarios use other timers in time-sensitive missions.

Wartime: The Battle of Valyance Vale features scenario-based play, with branching missions depending on the outcome of the previous mission. Configure your own units to fight in player-designed missions or mix up the unit configurations when playing the game's missions.

Theme(s) MedievalFantastic
Language(s) English
Mechanism(s) Real TimeConfrontation
Author(s) Joshua TempkinChristopher Guild Christopher ParksBrad Lackey,
Editor Wizkids

Soyez le premier à commenter ce jeu

Vous devez être identifié pour soumettre des avis.

*See our Shipping Conditions

Newsletters Ne ratez rien de l'actu ludique !

2. Sélectionnez vos abonnements

En cliquant sur s'inscrire, vous acceptez de recevoir des newsletters de Philibert. Vous pourrez facilement vous désinscrire à tout moment via les liens de désinscription présents dans chacun de nos emails.