Starting from nothing, you must lead your civilization to greatness. Harvest, recruit, build, and plan your way into the history books!
Each turn, you have four cards to place. Some of them represent districts, the basic elements of civilization, while others represent wonders, powerful but costly constructions. Wonder cards feature a block and a wonder; wonders earn a large number of points and offer powerful effects, but their construction requires significant resources and they cannot be covered by other cards.
Each turn, you choose one of these cards and place it in your kingdom. Cards can be placed next to, overlapping, or completely covering one or more cards in your kingdom. When a block (or blocks) is covered by a new card, those blocks can be activated to gain their effect. Mines fill your coffers with precious gold; with gold, you can activate production sites and citizens. There are two types of citizens that can affect other cards, such as the value of certain wonders.
On the back of each district card is an event that affects the growth of your civilization, and the event at the top of the district deck is active during the turn.
At the end of the game, calculate the score for your wonders and mines, as well as the remaining gold and resources, to determine your civilization's ranking.
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