MUH087001
Welcome to Alpha Complex, the perfect (and in no way dystopian) city run by benevolent and infallible computers! Alpha Complex is a dangerous place, filled with mutants, secret societies, and other troublemakers. It is highly likely that Troubleshooters will die. (It's also highly likely that they are, in fact, mutants, members of secret societies, and troublemakers). Sometimes the only way to move forward (or even get anywhere) is to bend the strict rules of Alpha Complex, but be careful. If someone witnesses your (justifiable?) acts of despicable treason and reports them to the Computer, things could go badly for you. Especially if the roving GuardBots get involved.
Good luck, and remember: the Computer is your friend! Trust the Computer!
Each player controls a Troubleshooter, tasked with carrying out the computer's orders in the hope of being promoted through the various levels of clearance, and hopefully reaching the rank of Ultraviolet. When a Troubleshooter dies, high-tech rapid cloning procedures allow them to resume work almost instantly. However, clones are limited, so don't be too frivolous.
You start as a Red-level Troubleshooter and can be promoted by completing tasks. Your secret agendas (each player has a token for this) start on the other side of the Tracker. As your character is promoted, your “rainbow” token moves to the right on this Tracker, and as you complete your secret agendas, your counter for them moves to the left. If the tokens cross first, that player is considered the winner.
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