MJT-ABBEY
A monk has been murdered in a medieval French abbey. Players move around the abbey, examining clues and questioning each other to discover who the culprit is.
The monks belong to three orders: fat, bald, and bearded. One monk card is hidden, and the others are dealt out. On each turn, players can move up to two spaces and then ask any other monk present a question (e.g., “How many fat monks are there?”).
Players can either take a “vow of silence” or answer honestly; they can then ask the accuser a question. The “mass” takes place every four turns: all players return to the sanctuary, an event card is read, and then they pass an increasing number of cards to their neighbor on the left.
Various rooms are associated with events or special cards. For example, in a cell, you can choose a card from a neighbor, in the Cryptorum, you can take a card to play an extra turn later.
Unlike Cluedo, you don't automatically win by making a correct accusation: you get 4 points for finding the right answer, but you also get 2 points for each correct statement of a unique trait, and you lose points for incorrect statements and accusations. So, for example, a player can correctly identify the culprit but still lose the game. Unique Event cards add an element of randomness to each game, and the game encourages players to establish house rules to limit the number of questions.
Includes:
Includes stretch goals unlocked during the crowdfunding campaign.
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