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Nietzsche's Demon

Reference: YEG002

A 56 page module compatible with the Mothership RPG (1E).
  • English
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25,95€

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  • Description
  • Technical sheet

Nietzsche's Demon

Description

A 56 page module compatible with the Mothership RPG (1E).

In Nietzsche's Demon the cargo ship Pharaon becomes entangled with a being that is native to hyperspace, creating a dual reality near an unstable worm hole. Soon, the wormhole collapses, destroying the Pharaon and creating a time loop. The characters wake up in their cryopods again, with their memories intact, and only a few hours to escape before they die again. And again.

This life as you now live it and have lived it, you have to live once more...
-Friedrich Nietzsche

 Nietzsche's Demon includes:
  • detailed descriptions of the events organized in a five act structure
  • an alternate version of Act II for a PC acting as the Ship's Android
  • 4 pages describing The Entity, including a d10 table of how it may appear to each character, and its special attacks
  • a table of information that the characters can coax out of the ship's computer
  • clear explanations of the module-specific mechanics
  • an optional system for non-lethal combat
  • tips on incorporating character skills
  • tips on handling common player actions
  • portraits and descriptions of 8 NPCs
  • 5 rambling stories from the NPC "Old Ben" to amuse, distract or annoy the other characters

Technical sheet

Description

A 56 page module compatible with the Mothership RPG (1E).

In Nietzsche's Demon the cargo ship Pharaon becomes entangled with a being that is native to hyperspace, creating a dual reality near an unstable worm hole. Soon, the wormhole collapses, destroying the Pharaon and creating a time loop. The characters wake up in their cryopods again, with their memories intact, and only a few hours to escape before they die again. And again.

This life as you now live it and have lived it, you have to live once more...
-Friedrich Nietzsche

 Nietzsche's Demon includes:
  • detailed descriptions of the events organized in a five act structure
  • an alternate version of Act II for a PC acting as the Ship's Android
  • 4 pages describing The Entity, including a d10 table of how it may appear to each character, and its special attacks
  • a table of information that the characters can coax out of the ship's computer
  • clear explanations of the module-specific mechanics
  • an optional system for non-lethal combat
  • tips on incorporating character skills
  • tips on handling common player actions
  • portraits and descriptions of 8 NPCs
  • 5 rambling stories from the NPC "Old Ben" to amuse, distract or annoy the other characters

Technical sheet

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