In Co-Ops, each player takes the lead of an infantry platoon, a tank platoon or a helicopter squadron of the French army and you will all have to cooperate to win the battle against armed terrorist groups; close coordination between the different weapons is the key to victory.
Co-Ops was imagined by three graduates of the Saint-Cyr military special school (General Saint-Hillier class, 2015-2018). Designed as part of simulation courses to provide a training tool for future platoon leaders, the game focuses on cooperation between players against an enemy played by the game itself.
Co-Ops is based on simple mechanics that can be explained in a few minutes, the depth of the game lies in the interactions between players. All players will have to get along and coordinate to conduct a complex joint operation, first to overcome the inevitable friction of battle and penetrate the fog of war... and then to triumph over the enemy.
Start by choosing one of 10 scenarios, which can be played on their own or as part of campaigns, but you can just as easily invent one from scratch thanks to the wide variety of units provided in the game box and the modular terrain tiles that allow you to compose an infinite number of geographical situations. Then, each player chooses the section he will command (infantry, cavalry, helicopters) and composes it at his convenience, thanks to a very simple budget system. Let's get to work!
Each turn (about 15 minutes of real time), the enemy units leave their bases and move automatically, via the squares of the game board (about 100 meters of real terrain), towards their objectives... or towards your closest units. When combat occurs, and it will, several parameters determine the chances of success for each side: detection capability, weapon range, firepower, ability to take fire and of course the nature of the terrain. A simple roll of the die determines the outcome of the battle, with luck often smiling on the player who has given himself the best chance.
Each weapon has its own strengths and weaknesses, and by combining them intelligently, you can increase the former while reducing the latter. The battle lasts a long time, as a scenario can last up to 15 turns. Also, each player will have to regularly resupply his units, reinforce them to compensate for losses, while keeping an eye on their morale level.
|Author(s)||Rouyre, Prévost, Biciacci|
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