Winds of Magic: a comprehensive guide to the magical practices taught by the colleges of magic!
From the broken Gates of the Warp at the poles of the world, the raw energies of Chaos, a form of pure but unstable magic, surge into the world, fueling acts of sorcery and sustaining demonic entities. Thanks to the wise counsel of Teclis, the greatest of the High Elf mages, human sorcerers have learned to tap into a single aspect of it to practice a relatively safe form of sorcery, yet one still capable of feats of great power. These strands of raw magical energy are known as the Winds of Magic.
Warhammer: The Winds of Magic is a comprehensive guide to the practices and traditions taught by the eight Colleges of Magic. In addition to providing information on the development of Magic in the Empire, it includes details on a multitude of magical practices, creatures, and locations.
- Each of the eight magical traditions taught by the Colleges is accompanied by a revised and expanded list of spells and a separate Career for each type of sorcerer.
- Rules are provided for rituals, complex spells that can be used to reinforce sacred sites, craft magical creatures, or summon powerful but wild entities.
- Details on summoning embodied elementals, magical constructs, and how to create a familiar as a player or non-player character.
- Details on the properties of magical sites, such as ley lines that drain magic into the Great Vortex of Ulthuan, and several sites associated with a particular Wind.
- New careers allowing characters to specialize as diviners, mundane alchemists, beadles, or vigilant magisters.
- Eight of the Empire's most prominent wizards, from Balthazar Gelt to Elspeth von Draken, are presented in detail as potential patrons for characters.
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