Both players have the opportunity to attack and defend, but the main burden of the offensive is on the Japanese player. Scale: Each hex represents three miles (4.9 kilometers). The units of maneuver are regiments, brigades, divisions and one (cavalry) corps. Each full turn represents two days of real time.
Components:
Theme(s) | War, History | |
Language(s) | English | |
Mechanism(s) | Confrontation, Wargame, Simulation | |
Author(s) | Ty Bomba | |
Editor | Decision Games |
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