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Cherkassy Pocket: Encirclement at Korsun

Reference: DCG1009

Cherkassy Pocket was designed by John Desch, and features a system similar to his wargames Wave of Terror and Berlin 45
  • English
  • From 12 years old
  • 4h and more
  • 2 players

56,50€

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  • Description
  • Technical sheet

Cherkassy Pocket: Encirclement at Korsun

Description

In the depths of the winter of 1944, the Soviet Red Army executes a pincer operation against a salient in the German lines near the town of Cherkassy.


Prevented from retreat by orders of Adolf Hitler, the German forces soon found themselves pocketed, their only supply source an airfield at the town called Korsun. The Soviets relentlessly tighten their stranglehold against the German troops in the pocket. At the same time, the Germans mount increasingly strong relief efforts against the outer Soviet perimeter. Can the German relief forces break the Soviet lines before the Soviet forces completely destroy the pocketed troops?

. Units are battalions and brigades, and the ground scale is 1.25 miles per hex. Each game turn represents 24 hours, and each player gets to move and perform combat twice in a turn. When it's time to activate friendly units, a player may choose to move first and then fight or vice versa. There are special rules to reflect the failure of Soviet tank maintenance, the use of the Korsun airfield as a supply source, Soviet difficulties in coordinating multi-formation attacks, and the ability for tank units to infiltrate enemy lines. Four scenarios allow you to play different portions of the battle, or to play the whole 23 turn campaign.

Contents

  • One 22 x 34" full color map
  • Three dual-side printed countersheets (540 1/2" counters)
  • One 16-page Cherkassy Pocket rulebook
  • Three single-side printed Player Aid Cards
  • One 6-sided dice

Technical sheet

Description

In the depths of the winter of 1944, the Soviet Red Army executes a pincer operation against a salient in the German lines near the town of Cherkassy.


Prevented from retreat by orders of Adolf Hitler, the German forces soon found themselves pocketed, their only supply source an airfield at the town called Korsun. The Soviets relentlessly tighten their stranglehold against the German troops in the pocket. At the same time, the Germans mount increasingly strong relief efforts against the outer Soviet perimeter. Can the German relief forces break the Soviet lines before the Soviet forces completely destroy the pocketed troops?

. Units are battalions and brigades, and the ground scale is 1.25 miles per hex. Each game turn represents 24 hours, and each player gets to move and perform combat twice in a turn. When it's time to activate friendly units, a player may choose to move first and then fight or vice versa. There are special rules to reflect the failure of Soviet tank maintenance, the use of the Korsun airfield as a supply source, Soviet difficulties in coordinating multi-formation attacks, and the ability for tank units to infiltrate enemy lines. Four scenarios allow you to play different portions of the battle, or to play the whole 23 turn campaign.

Contents

  • One 22 x 34" full color map
  • Three dual-side printed countersheets (540 1/2" counters)
  • One 16-page Cherkassy Pocket rulebook
  • Three single-side printed Player Aid Cards
  • One 6-sided dice

Technical sheet

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