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Reference: 3D-DOCK-AIRSHIP-GOOD
Dockfighters - Airship Expansion is an expansion for the aerial combat game Dockfighters. Three giant magnetic airships serve as mobile bases and assault platforms.
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Dockfighters - Airship Expansion is an expansion for Dockfighters: The Ale Wars, a tactical aerial combat game. In this alternate-history dieselpunk universe set in 1948, where World War II never happened, fragmented territories such as Bavaria and Saxony clash in the “Ale Wars”—skirmishes born of economic instability and a surplus of beer—with the skies having become the primary arena for battle and trade due to impassable land routes. This expansion introduces three giant magnetic airships: the Aruba, a pirate-themed vessel; the Atlas Transport (model CL160, usable by all factions); and the Ironhead Battleairship (model BZW-2), a heavily armed dreadnought. Its uniqueness lies in its magnetic docking system, which allows small fighters to be directly docked onto these airships and their armament to be customized before each mission.
Before a mission, players equip their airships by attaching various weapon and utility systems to their fourteen magnetic docking points: heavy FLAK for anti-air defense, artillery or railgun batteries for long-range strikes, radar jammers to disrupt enemy targeting, or grappling hooks for more specialized actions. Eight cargo crates allow for transport objectives to be incorporated into certain scenarios, while three airship sheets track each ship’s movement, hit points, and systems throughout the game.
The expansion introduces new rules and missions designed specifically for these ships, such as escorting transport airships or engaging the heavily armed Ironhead Battleairship. These scenarios enrich the campaign and missions of the base game without altering its overall structure, allowing players to launch their fighters directly from an airship positioned at the heart of the battlefield rather than from the edge of the map.
Dockfighters - Airship Expansion is an expansion for Dockfighters: The Ale Wars, a tactical aerial combat game. In this alternate-history dieselpunk universe set in 1948, where World War II never happened, fragmented territories such as Bavaria and Saxony clash in the “Ale Wars”—skirmishes born of economic instability and a surplus of beer—with the skies having become the primary arena for battle and trade due to impassable land routes. This expansion introduces three giant magnetic airships: the Aruba, a pirate-themed vessel; the Atlas Transport (model CL160, usable by all factions); and the Ironhead Battleairship (model BZW-2), a heavily armed dreadnought. Its uniqueness lies in its magnetic docking system, which allows small fighters to be directly docked onto these airships and their armament to be customized before each mission.
Before a mission, players equip their airships by attaching various weapon and utility systems to their fourteen magnetic docking points: heavy FLAK for anti-air defense, artillery or railgun batteries for long-range strikes, radar jammers to disrupt enemy targeting, or grappling hooks for more specialized actions. Eight cargo crates allow for transport objectives to be incorporated into certain scenarios, while three airship sheets track each ship’s movement, hit points, and systems throughout the game.
The expansion introduces new rules and missions designed specifically for these ships, such as escorting transport airships or engaging the heavily armed Ironhead Battleairship. These scenarios enrich the campaign and missions of the base game without altering its overall structure, allowing players to launch their fighters directly from an airship positioned at the heart of the battlefield rather than from the edge of the map.