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FATE - Adventure 4

PDF-NAEF07

Digital product
PDF Edition of FATE – Adventure 4, featuring two ready-to-play worlds 
  • French

12,00 €

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500 Nuances de geek

your order will be shipped on 10 Nov 2025

Blood on the Trail
Traveling the Wild West is dangerous—but it’s worse than you think. The land is crawling with vampires.

As settlers push farther west toward California, they discover the truth behind the silence of the Native tribes: the wilderness is overrun with bloodthirsty creatures. Your pioneers must contend with the usual hardships of weather, wild animals, sickness, and scarcity. But once the sun sets, they face an even greater threat—predatory vampires.

Blood on the Trail, a Fate World of Adventure by Shoshana Kessock, blends American Vampire with the Oregon Trail.

This 52-page supplement requires the Fate Core System and includes:

  • An alternate-history western setting filled with vampires
  • Different vampire archetypes and rules for vampirism in Fate
  • New ideas for using maps as a gameplay management tool
  • Rules for building a wagon caravan and setting off across the frontier
  • Rules for transforming into and playing vampires in Fate
  • A starter adventure: Seven Brides for Seven Vampires
Good Neighbors
For centuries, the People of the Fae have lived peacefully alongside the humans of Still Hollow. But now outsiders have come, drilling deep into the earth to extract natural gas. Industry shows no respect for old traditions. Its machines disrupt the Fae’s way of life, and the corruption spreading through the soil around the wells is deadly.

In Good Neighbors, players take on two roles: a human navigating the politics of industrial expansion, and a fae feeling the spiritual damage caused by Industry. Can your human restore safety to Still Hollow, or will your fae take justice into their own hands? Find out in this Fate World of Adventure by Paul Stefko.

This 48-page supplement requires the Fate Core System and includes:

  • A dual-character creation system, allowing players to create both a human and a fae for the same game
  • A profession system with aspect and skill blocks for quick character creation
  • Rules for fae magic in Fate, built on Fate Accelerated approaches
  • A Reaction Tree system to help GMs weave two interlinked storylines (in this case, human and fae) into a single narrative
  • Sample human and fae characters, Industry agents, and detailed locations in Still Hollow to jumpstart play
They say good fences make good neighbors. Hard times will put that to the test.

Approx. 130-page PDF book

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