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FATE - Adventure 3 - Version PDF

PDF-NAEF06

Digital product
PDF Edition of FATE – Adventure 3, featuring two complete game worlds 
  • French

12,00 €

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your order will be shipped on 10 Nov 2025

The Secret of Cats

Cats are magical; they know how to wield the magic of Names and the power of Sacrifice. A headless mouse left on the doorstep or on a pillow? A potent ward—made even stronger by the chants of a feline chorus. When dark forces gather and the safety of the neighborhood is at risk, the Parliament of Cats rises bravely against the shadows.

Take Silver Ford, for example: a sleepy tourist town built on a long-exhausted silver mine. When children exploring the mine awaken an ancient evil on Halloween night, only the secret magic of cats stands between the town and the horrors of the dark.

Inside you’ll find everything you need to play: rules for character creation, inspiration for settings and plots, and a unique system of feline magic based on the power of True Names and sacrificial offerings to protect your human Charges.

The Secret of Cats—sharpen your claws and get ready to defend your territory!

Masters of Umdaar

Umdaar is a world of savage warriors, cyborg insects, and ruthless warlords. Oh, and lasers. Lots and lots of lasers. The Masters rule here with an iron fist, and the only hope for the people of Umdaar lies in the Archaeonauts and their quest to recover long-lost artifacts of power. But the Masters may seize them first…

Masters of Umdaar, a Fate World of Adventure by Dave Joria, is a loving homage to classics like John Carter of Mars, Flash Gordon, Masters of the Universe, and Thundercats.

Masters of Umdaar requires Fate Accelerated Edition to play. This supplement includes:

  • A random-generation system (using Fate dice) for creating all kinds of sci-fi and fantasy characters: robots, mutants, talking animals, and more
  • Character classes based on Fate Accelerated approaches, with plenty of customization options
  • New rules for cliffhangers—a dynamic obstacle system that pushes players to use a variety of approaches
  • Tools for building adventures: creature generators, trap-building aids, and sample artifacts
  • A starter adventure, The Starblades of Su’ul, plus hooks for further campaigns
Approx. 150-page PDF book.

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