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Reference: BLA-AIG-GT
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After having travelled to the 4 corners of the world, you decide to set up an exhibition.
Unfortunately, your photos got mixed up during your trip. Will you be able to recreate the perfect atmosphere of your meetings and discoveries, by uploading your photos in the right direction before the opening?
Globe Twister is a programming and image reconstruction game that will put your senses to the test.
At the beginning, there are your clichés which, after a few adventures, got tangled up the brushes. Try to get it in order as quickly as possible, using the cards at your disposal. At the signal, everyone grabs the available cards and places the ones of their choice in relation to the piece of image they want to handle.
Turn it a quarter turn or 180°? Switch her with her downstairs neighbor? Send her to the opposite corner or make sure she's exactly in the right place and in the right direction?
As soon as one of you considers his schema completed, the hourglass is launched to instruct you to close yours.
It is then time to solve your programming, by manipulating the tiles from top to bottom and from left to right.
Then take your cards back for a new programming step until one of you gets the desired shot!
After having travelled to the 4 corners of the world, you decide to set up an exhibition.
Unfortunately, your photos got mixed up during your trip. Will you be able to recreate the perfect atmosphere of your meetings and discoveries, by uploading your photos in the right direction before the opening?
Globe Twister is a programming and image reconstruction game that will put your senses to the test.
At the beginning, there are your clichés which, after a few adventures, got tangled up the brushes. Try to get it in order as quickly as possible, using the cards at your disposal. At the signal, everyone grabs the available cards and places the ones of their choice in relation to the piece of image they want to handle.
Turn it a quarter turn or 180°? Switch her with her downstairs neighbor? Send her to the opposite corner or make sure she's exactly in the right place and in the right direction?
As soon as one of you considers his schema completed, the hourglass is launched to instruct you to close yours.
It is then time to solve your programming, by manipulating the tiles from top to bottom and from left to right.
Then take your cards back for a new programming step until one of you gets the desired shot!