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Atoll

Reference: ALB91989

Atoll is a tile-laying game simulating an exotic, fragile ecosystem.
  • English
  • From 12 years old
  • 1 to 2h
  • 1 to 4 players

62,95€

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  • Description
  • Technical sheet
  • Accessories

Atoll

Description

Build the coral reef that will attract various species!

Atoll, winner of the Albi board game design competition, designed by Jan Štěpánek and illustrated by Martina Lásková and Michal Peichl, is an engine-building game for 1 to 4 players, lasting between one hour and ninety minutes.

Your aim is to build the best possible ecosystem in which the population of fish and other creatures will thrive and attract new species.

A variable called fatigue is at the heart of your atoll management. Every time you use a special coral ability or increase the population of one of your cards, that card becomes fatigued.

However, some cards allow you to remove fatigue from other cards and others allow you to increase population without fatigue, and finding these options can be the path to victory.

Contents

  • 52 coral cards, including 4 starter corals
  • 62 animal cards
  • 20 event cards
  • 60 plankton tokens
  • 60 silver tokens
  • 50 scale tokens
  • 20 pollution tokens
  • 20 popularity tokens
  • 50 population indicators
  • 70 fatigue cubes
  • 8 hunting tokens
  • 80 symbiosis tokens
  • 1 turn summary table
  • 1 starting player token
  • 4 reference cards
  • 1 rules booklet

Technical sheet

Description

Build the coral reef that will attract various species!

Atoll, winner of the Albi board game design competition, designed by Jan Štěpánek and illustrated by Martina Lásková and Michal Peichl, is an engine-building game for 1 to 4 players, lasting between one hour and ninety minutes.

Your aim is to build the best possible ecosystem in which the population of fish and other creatures will thrive and attract new species.

A variable called fatigue is at the heart of your atoll management. Every time you use a special coral ability or increase the population of one of your cards, that card becomes fatigued.

However, some cards allow you to remove fatigue from other cards and others allow you to increase population without fatigue, and finding these options can be the path to victory.

Contents

  • 52 coral cards, including 4 starter corals
  • 62 animal cards
  • 20 event cards
  • 60 plankton tokens
  • 60 silver tokens
  • 50 scale tokens
  • 20 pollution tokens
  • 20 popularity tokens
  • 50 population indicators
  • 70 fatigue cubes
  • 8 hunting tokens
  • 80 symbiosis tokens
  • 1 turn summary table
  • 1 starting player token
  • 4 reference cards
  • 1 rules booklet

Technical sheet

Accessories

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