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Mori - Bargain

Reference: ALL-MORI-OCC1

Wrapped box - Intact game material - Very light box cutter slash - See picture - Game in french
  • English
  • From 12 years old
  • less than 30mn
  • 3 to 5 players
Promotion
Bargain

18,00€

22,50€

-20%

  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

  • Your order shipped within 24 hours

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  • Description
  • Technical sheet

Mori - Bargain

Description

Wrapped box - Intact game material - Very light box cutter slash - See picture - Game in french

Mori is the Latin word for death and the Japanese word for forest. Both of these interpretations are represented in this artwork of this card game.

Mori is a quick-playing trick-taking game that asks players to carefully manipulate their hand of cards by playing tricks and using dice to find their way to the best possible score.

Strategy:

  • Use Your Dice Well: It’s in the tagline of the game: “Dice Break The Rules.” Being able to choose not to follo w the lead suit when it’s advantageous to you can be huge! Don’t ignore collecting dice.
  • Manipulate the X’s: Having the most X’s is bad: they each count as one negative point. You might be able to feed your x cards to the perceived scoring leader. However, having the second most gives you one point per X! Can you use this to your advantage?
  • Holding Onto Cards: Because you score cards left in hand, it can be a fun challenge to try and keep well-scoring cards not be pulled out by the trick-taking rules.

Technical sheet

Description

Wrapped box - Intact game material - Very light box cutter slash - See picture - Game in french

Mori is the Latin word for death and the Japanese word for forest. Both of these interpretations are represented in this artwork of this card game.

Mori is a quick-playing trick-taking game that asks players to carefully manipulate their hand of cards by playing tricks and using dice to find their way to the best possible score.

Strategy:

  • Use Your Dice Well: It’s in the tagline of the game: “Dice Break The Rules.” Being able to choose not to follo w the lead suit when it’s advantageous to you can be huge! Don’t ignore collecting dice.
  • Manipulate the X’s: Having the most X’s is bad: they each count as one negative point. You might be able to feed your x cards to the perceived scoring leader. However, having the second most gives you one point per X! Can you use this to your advantage?
  • Holding Onto Cards: Because you score cards left in hand, it can be a fun challenge to try and keep well-scoring cards not be pulled out by the trick-taking rules.

Technical sheet

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