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Reference: ESCTH17FR
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Horror on the Orient Express is a titanic, legendary campaign comprising up to nineteen adventures for the Call of Cthulhu roleplaying game. Starting in 1920s London, the investigators travel to Paris, and from there to the ancient city of Constantinople. With a little luck, they will eventually make it back home.
Optional episodes set in earlier eras or other locations (the Roman Empire, the Middle Ages, the Victorian era, and the Dreamlands) allow players to experience formative moments in the campaign's history and uncover crucial elements of it. You will also find a present-day epilogue, an alternative ending for a shorter campaign, and a survival guide for investigators in trouble.
It is important to note that to fully enjoy the campaign, Volume II is essential. It allows investigators to continue their journey to Venice, Constantinople, and even a present-day epilogue.
The Traveller's Companion is also available; it offers detailed supplementary information on all the points of interest the investigators will encounter along their route, as well as pre-filled character sheets, maps, and other resources to make this adventure a unique and unforgettable experience.
To use this supplement, you will need at least one copy of the Call of Cthulhu Keeper Rulebook, and possibly the Pulp Cthulhu supplement, available separately.
Horror on the Orient Express is a titanic, legendary campaign comprising up to nineteen adventures for the Call of Cthulhu roleplaying game. Starting in 1920s London, the investigators travel to Paris, and from there to the ancient city of Constantinople. With a little luck, they will eventually make it back home.
Optional episodes set in earlier eras or other locations (the Roman Empire, the Middle Ages, the Victorian era, and the Dreamlands) allow players to experience formative moments in the campaign's history and uncover crucial elements of it. You will also find a present-day epilogue, an alternative ending for a shorter campaign, and a survival guide for investigators in trouble.
It is important to note that to fully enjoy the campaign, Volume II is essential. It allows investigators to continue their journey to Venice, Constantinople, and even a present-day epilogue.
The Traveller's Companion is also available; it offers detailed supplementary information on all the points of interest the investigators will encounter along their route, as well as pre-filled character sheets, maps, and other resources to make this adventure a unique and unforgettable experience.
To use this supplement, you will need at least one copy of the Call of Cthulhu Keeper Rulebook, and possibly the Pulp Cthulhu supplement, available separately.