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Light in the Dark - Fires of Thokaia is an expansion for 1 to 2 players that introduces the Cult of the Ember. Face new enemies and save Thokaia in cooperative or head-to-head play.
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Light in the Dark - Fires of Thokaia is an expansion for the solo exploration game Light in the Dark, published by Archona Games, which can now be played by 1 or 2 players. The objective remains to heal a region ravaged by disease and fend off the threats facing its inhabitants, using a modular board, dice-based combat, and careful management of the plague doctor’s actions.
This expansion introduces the Cult of Ember, a faction that preaches salvation through fire and sacrifice, corrupts villagers, and sabotages healing efforts. Its originality lies in the addition of a two-player mode—either cooperative or competitive—as well as a new character class, the Physician, designed to confront this growing threat.
Setup involves integrating the new Quest cards, terrain tiles, and unique enemies—such as indoctrinated followers and corrupted beasts—into the structure of the core game.
Players can choose to play solo, team up in two-player co-op to explore the Thokaia region together, or face off against each other in duel mode. The flow of a turn remains faithful to the core game: moving across the modular board, resolving combat with dice, and using items and abilities to progress through narrative quests that gradually reveal the secrets of the Cult of Ember.
As in the core game, the game ends in failure if the time marker reaches the end of the quest track before the threats have been eliminated.
In cooperative mode, both players share in the success or failure of their joint mission, while in duel mode, each player must progress more effectively than their opponent to win. The choices made throughout the narrative quests influence the outcome of the campaign, offering a different conclusion depending on how the Cult of Ember was confronted.
Light in the Dark - Fires of Thokaia is an expansion for the solo exploration game Light in the Dark, published by Archona Games, which can now be played by 1 or 2 players. The objective remains to heal a region ravaged by disease and fend off the threats facing its inhabitants, using a modular board, dice-based combat, and careful management of the plague doctor’s actions.
This expansion introduces the Cult of Ember, a faction that preaches salvation through fire and sacrifice, corrupts villagers, and sabotages healing efforts. Its originality lies in the addition of a two-player mode—either cooperative or competitive—as well as a new character class, the Physician, designed to confront this growing threat.
Setup involves integrating the new Quest cards, terrain tiles, and unique enemies—such as indoctrinated followers and corrupted beasts—into the structure of the core game.
Players can choose to play solo, team up in two-player co-op to explore the Thokaia region together, or face off against each other in duel mode. The flow of a turn remains faithful to the core game: moving across the modular board, resolving combat with dice, and using items and abilities to progress through narrative quests that gradually reveal the secrets of the Cult of Ember.
As in the core game, the game ends in failure if the time marker reaches the end of the quest track before the threats have been eliminated.
In cooperative mode, both players share in the success or failure of their joint mission, while in duel mode, each player must progress more effectively than their opponent to win. The choices made throughout the narrative quests influence the outcome of the campaign, offering a different conclusion depending on how the Cult of Ember was confronted.