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Wunder Waffen

Reference: AGSARTG029

Wunder Waffen takes place during the final year of World War II, when the Normandy landings paved the way for the occupation of Berlin and the defeat of the German army. Using simple rules, the game recreates the difficult collaboration between the Russian, British, and American Allies in the final phase of the war.
  • English
  • from 13 years
  • 2 to 3h
  • 2 to 4 players

41,95€

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  • Description
  • Technical sheet

Wunder Waffen

Description

A strategy game set during the final days of World War II.

The German army is on the brink of collapse, but in its laboratories, scientists and technicians are designing formidable new weapons, the “Wunder Waffen,” in the hope of turning the tide of a desperate situation.

During the game, Allied players must strike a delicate balance between the urgency of advancing quickly toward Berlin and the need to limit German scientific research, while helping each other.

The German player must advance on the research track while trying to wage a desperate fight against the Allied advance in order to delay the inevitable defeat as long as possible.

The Germans can also win, even if they lose Berlin, thanks to a scoring system that rewards the results of forces on the ground.

Contents:

  • 1 game board
  • 4 faction boards
  • 24 territory tiles
  • 40 territory control cubes
  • 16 markers
  • 72 double-sided faction tokens
  • 24 research cards
  • 4 summary sheets
  • 1 rulebook

Technical sheet

Description

A strategy game set during the final days of World War II.

The German army is on the brink of collapse, but in its laboratories, scientists and technicians are designing formidable new weapons, the “Wunder Waffen,” in the hope of turning the tide of a desperate situation.

During the game, Allied players must strike a delicate balance between the urgency of advancing quickly toward Berlin and the need to limit German scientific research, while helping each other.

The German player must advance on the research track while trying to wage a desperate fight against the Allied advance in order to delay the inevitable defeat as long as possible.

The Germans can also win, even if they lose Berlin, thanks to a scoring system that rewards the results of forces on the ground.

Contents:

  • 1 game board
  • 4 faction boards
  • 24 territory tiles
  • 40 territory control cubes
  • 16 markers
  • 72 double-sided faction tokens
  • 24 research cards
  • 4 summary sheets
  • 1 rulebook

Technical sheet

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