The second part of the role-playing game set in the world of Aria, The Crown, the Sceptre and the Orb also contains the game rules enabling you to create your characters and develop them.
In addition to the seven basic adventurer profiles, it also features two brand-new adventurer profiles: the Automaton Maker and the Prodigy.
The book will take you to Aqabah, the city of wisdom; but you’ll also visit the Rub al-Kali, a deadly desert, as well as the mysterious city of Irem, sealed by three riddle-gateways. You’ll continue your adventures in Kniga, the machine city over which alchemists and automaton-makers are locked in a struggle; perhaps you’ll dare to cross the Wall of Varna and discover Osmanlie? Where the gods walk amongst men… And where men can hope to become gods.