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Arkeos Adventures - Manuel du Meneur

Reference: RAFARA006105

The Game Master’s Guide is a veritable toolbox for creating and running adventures worthy of the pulp serials of the 1930s, brimming with advice and scenarios.

  • French
  • From 12 years old
  • 2 to 6 players
Pre-order : Novembre
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32,00€

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  • Technical sheet

Arkeos Adventures - Manuel du Meneur

Description

Pulp is adventure with a capital ‘A’. So, are you ready to dive into this world?

Firstly, you’ll discover the typical elements of an adventure of this genre and how to create your own scenarios step by step, brimming with classic pulp elements.


A whole chapter then details how to use the game mechanics to create and maintain tension in all situations, as well as how to handle spectacular set pieces. Another chapter provides a wealth of advice on running a typically pulp-style game.


But the heart of the book is devoted to all the elements that define the ‘exotic adventures’ genre, to which Arkeos Adventures is particularly committed: creating adversaries and major villains worthy of the name, setting up traps and age-old puzzles, and crafting legendary artefacts. You’ll also find a whole range of typical creatures and monsters, including dinosaurs, along with everything you need to create your own. Not to mention the marvellous technologies of mad scientists! Everything that gives pulp fiction its unique charm.


And finally, discover the secrets of the Arayan, that mythical antediluvian people whose remains are the primary concern of the Grabräubers, that Reich organisation that roams the world, which is also detailed in these pages. You can also offer the heroes the chance to join the Dobbs Agency in order to fight this embodiment of Evil effectively and outwit them.
This handbook is intended for the Game Master only.

Technical sheet

Description

Pulp is adventure with a capital ‘A’. So, are you ready to dive into this world?

Firstly, you’ll discover the typical elements of an adventure of this genre and how to create your own scenarios step by step, brimming with classic pulp elements.


A whole chapter then details how to use the game mechanics to create and maintain tension in all situations, as well as how to handle spectacular set pieces. Another chapter provides a wealth of advice on running a typically pulp-style game.


But the heart of the book is devoted to all the elements that define the ‘exotic adventures’ genre, to which Arkeos Adventures is particularly committed: creating adversaries and major villains worthy of the name, setting up traps and age-old puzzles, and crafting legendary artefacts. You’ll also find a whole range of typical creatures and monsters, including dinosaurs, along with everything you need to create your own. Not to mention the marvellous technologies of mad scientists! Everything that gives pulp fiction its unique charm.


And finally, discover the secrets of the Arayan, that mythical antediluvian people whose remains are the primary concern of the Grabräubers, that Reich organisation that roams the world, which is also detailed in these pages. You can also offer the heroes the chance to join the Dobbs Agency in order to fight this embodiment of Evil effectively and outwit them.
This handbook is intended for the Game Master only.

Technical sheet

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