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Cena

Reference: BTSK-03-CNA

Win through alliances… or shift the poison. Form alliances with your neighbors in this medieval trick-taking game, where every trick can reward or backfire.
  • English
  • From 12 years old
  • less than 30mn
  • 3 to 5 players

15,50€

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  • Description
  • Technical sheet

Cena

Description

In Cena, every move is shared and every alliance is a risk. Set around a medieval banquet, this trick-taking game transforms the table into a web of shifting loyalties, where your fate depends as much on your neighbors as on yourself.

You don’t win tricks with your own card alone. Each play is part of two simultaneous alliances: one with the player on your left and one with the player on your right. Together, your cards form the winning combination, forcing you to cooperate, anticipate intentions, and quietly influence outcomes on both sides of the table. Reading the game becomes essential.

Cena blends classic trick-taking rules with a unique alliance system and constant tension between cooperation and sabotage. At the end of the feast, your score reflects the performance of both your neighboring alliances, rewarding those who can balance trust, deception, and perfect timing.

Contents

40 Toast cards
5 Alliance cards
8 Poison cards
5 House tiles
1 Invitation tile
1 Score pad
3 Rulebooks

Technical sheet

Description

In Cena, every move is shared and every alliance is a risk. Set around a medieval banquet, this trick-taking game transforms the table into a web of shifting loyalties, where your fate depends as much on your neighbors as on yourself.

You don’t win tricks with your own card alone. Each play is part of two simultaneous alliances: one with the player on your left and one with the player on your right. Together, your cards form the winning combination, forcing you to cooperate, anticipate intentions, and quietly influence outcomes on both sides of the table. Reading the game becomes essential.

Cena blends classic trick-taking rules with a unique alliance system and constant tension between cooperation and sabotage. At the end of the feast, your score reflects the performance of both your neighboring alliances, rewarding those who can balance trust, deception, and perfect timing.

Contents

40 Toast cards
5 Alliance cards
8 Poison cards
5 House tiles
1 Invitation tile
1 Score pad
3 Rulebooks

Technical sheet

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