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Reference: CLP146
In Martian Dice, you roll thirteen custom dice with the goal of setting aside humans, chickens, and cows!
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Your mission, Martians, is to swoop down on the pathetic inhabitants of that primitive planet known as Earth and capture as many as possible. We wish to collect samples from the chicken, cow, and human populations to determine which of them is truly in charge.
The Earthlings might put up a feeble defense, but nothing a small taste of your deadly rays can’t handle. Make Mars proud: be the first Martian to fill your abduction quota!
In Martian Dice, you roll thirteen custom dice with the goal of setting aside (abducting) humans, chickens, and cows. On each roll, you must first set aside all the tanks—which represent the human army sent to repel your alien invasion—and then you can choose one type of die to set aside as well: either a type of Earthling to abduct or deadly rays to fight the army.
At the end of your turn, if you have at least as many deadly rays as tanks, you may then remove the Earthlings you set aside. You cannot choose the same type of Earthling twice in a single turn, but if you manage to remove at least one of each, you score a bonus!
With every roll, you’ll ask yourself: “Are you lucky?”
Your mission, Martians, is to swoop down on the pathetic inhabitants of that primitive planet known as Earth and capture as many as possible. We wish to collect samples from the chicken, cow, and human populations to determine which of them is truly in charge.
The Earthlings might put up a feeble defense, but nothing a small taste of your deadly rays can’t handle. Make Mars proud: be the first Martian to fill your abduction quota!
In Martian Dice, you roll thirteen custom dice with the goal of setting aside (abducting) humans, chickens, and cows. On each roll, you must first set aside all the tanks—which represent the human army sent to repel your alien invasion—and then you can choose one type of die to set aside as well: either a type of Earthling to abduct or deadly rays to fight the army.
At the end of your turn, if you have at least as many deadly rays as tanks, you may then remove the Earthlings you set aside. You cannot choose the same type of Earthling twice in a single turn, but if you manage to remove at least one of each, you score a bonus!
With every roll, you’ll ask yourself: “Are you lucky?”