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Chroniques Oubliées : Contemporain 2 - Livre de Règles

Reference: BBECOC201

Forgotten Chronicles: Contemporary 2 – Rulebook invites you to play in the period between the 19th and 21st centuries (1850 to 2050), exploring a wide variety of themes, and allows you to use the various supplements that will be released to provide new adventure settings.
  • French
Pre-order : le 19 Juin
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Chroniques Oubliées : Contemporain 2 - Livre de Règles

Description

The Mechanics of Modern Times.

A strange murder to solve. Secret plans for a weapon of mass destruction to thwart. A criminal organization to infiltrate. A coup d’état to foil…

The Rulebook for Forgotten Chronicles: Contemporary 2 provides the basic rules for playing all kinds of adventures set in the period between 1850 and 2050.

In particular, you’ll find 18 character paths allowing you to create a wide variety of modern characters suited to everything from police investigations in the slums of 1900s New York to extreme missions across the globe in 2025.

With its simple, proven game mechanics—based on a 20-sided die and a handful of traits and abilities—this role-playing game instantly plunges you into a contemporary adventure worthy of Hollywood films.

Forgotten Chronicles: Contemporary 2 is designed for all levels of role-playing experience, from beginners to seasoned players.

This book contains:

  • character creation rules, with 18 character paths
  • complete game rules, including combat, chases, social interactions, and investigations
  • two progression scales designed for playing pulp adventures and more realistic police investigations
  • rules for creating adversaries
  • character and animal profiles for the game master
  • two scenarios (pulp action and crime thriller) to get you started

The core rulebook contains all the rules needed to run games and create characters. Whether you want to play James Bond, Indiana Jones, Sherlock Holmes, or Dr. Loomis, all options are open.

The core mechanics are easy to grasp. A roll of a 20-sided die, modified by an attribute or skill, to meet a difficulty threshold. Rather than leveling up, it’s an experience point system—typically 1 point earned per scenario—which you use to purchase new abilities across the 18 available paths.

Two complete scenarios are also included, allowing you to take your first steps.




Technical sheet

Description

The Mechanics of Modern Times.

A strange murder to solve. Secret plans for a weapon of mass destruction to thwart. A criminal organization to infiltrate. A coup d’état to foil…

The Rulebook for Forgotten Chronicles: Contemporary 2 provides the basic rules for playing all kinds of adventures set in the period between 1850 and 2050.

In particular, you’ll find 18 character paths allowing you to create a wide variety of modern characters suited to everything from police investigations in the slums of 1900s New York to extreme missions across the globe in 2025.

With its simple, proven game mechanics—based on a 20-sided die and a handful of traits and abilities—this role-playing game instantly plunges you into a contemporary adventure worthy of Hollywood films.

Forgotten Chronicles: Contemporary 2 is designed for all levels of role-playing experience, from beginners to seasoned players.

This book contains:

  • character creation rules, with 18 character paths
  • complete game rules, including combat, chases, social interactions, and investigations
  • two progression scales designed for playing pulp adventures and more realistic police investigations
  • rules for creating adversaries
  • character and animal profiles for the game master
  • two scenarios (pulp action and crime thriller) to get you started

The core rulebook contains all the rules needed to run games and create characters. Whether you want to play James Bond, Indiana Jones, Sherlock Holmes, or Dr. Loomis, all options are open.

The core mechanics are easy to grasp. A roll of a 20-sided die, modified by an attribute or skill, to meet a difficulty threshold. Rather than leveling up, it’s an experience point system—typically 1 point earned per scenario—which you use to purchase new abilities across the 18 available paths.

Two complete scenarios are also included, allowing you to take your first steps.




Technical sheet

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