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Stellar Horizons

Reference: CPS111

Stellar Horizons is a “near future” game for 1-7 players where you will lead one of Five Earth factions to explore and develop our solar system.
  • English
  • From 14 years old
  • 2 to 3h
  • 1 to 7 players

129,95€

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  • Description
  • Technical sheet

Stellar Horizons

Description

Stellar Horizons is a “near future” game for 1-7 players where you will lead one of Five Earth factions to explore and develop our solar system.

It is intended to be a plausible representation of the first steps of humanity towards the stars between 2030 and 2169, with each turn representing a year of time.

You are in charge of your faction’s space program, although you will have some influence over your faction’s politics on Earth as space development becomes more important. It includes co-operative and competitive scenarios lasting an hour or more, and a campaign lasting a day or more.

Each of the seven factions have different strengths, weaknesses, abilities, and available ships based on their unique geopolitical situation. Military conflict is certainly possible but not always encouraged. The game offers opportunities for more diplomatic, technological, and economic competition than outright combat, although neglecting warships entirely leaves you vulnerable to pirates, trade embargoes, and sneak attacks by rogue players and factions.

Technical sheet

Description

Stellar Horizons is a “near future” game for 1-7 players where you will lead one of Five Earth factions to explore and develop our solar system.

It is intended to be a plausible representation of the first steps of humanity towards the stars between 2030 and 2169, with each turn representing a year of time.

You are in charge of your faction’s space program, although you will have some influence over your faction’s politics on Earth as space development becomes more important. It includes co-operative and competitive scenarios lasting an hour or more, and a campaign lasting a day or more.

Each of the seven factions have different strengths, weaknesses, abilities, and available ships based on their unique geopolitical situation. Military conflict is certainly possible but not always encouraged. The game offers opportunities for more diplomatic, technological, and economic competition than outright combat, although neglecting warships entirely leaves you vulnerable to pirates, trade embargoes, and sneak attacks by rogue players and factions.

Technical sheet

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