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Rebel Tide: The American Civil War

Reference: CPS1219

Rebel Tide: The American Civil War, 1861-65 is a two-player, strategic level game that places you in command of either the USA (Union) or CSA (Confederacy) during the Civil War.
  • English
  • From 14 years old
  • 2 to 3h
  • 1 to 2 players

64,95€

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  • Description
  • Technical sheet

Rebel Tide: The American Civil War

Description

Rebel Tide: The U.S. Civil War, 1861-65 is a two-player strategic level game that places you in command of either the USA (Union) or CSA (Confederacy) during the Civil War.  Each turn consists of a year, during which multiple card plays occur.  These give the players movement, combats, entrenchments, and other actions.  At the end of each year, players must make critical decisions on which cards to re-buy in an attempt to win the war outright or to win by placing the other side in a disadvantageous position by 1865.  Rebel Tide is based on the popular, action-packed Imperial Tide/Pacific Tide game system by Gregory M. Smith, with many combat and strategic decisions to challenge players in just a single evening’s game.

The core of the game is the unique card re-buy system, in which players take their annual production (adjusted for blockades and blockade runners) and decide which cards they need for the upcoming year.  Cards not only provide for reinforcements, but allow for movement, combat, and entrenchment.  Which cards to rebuy is without question one of the key decisions the player must make to prepare for next year’s operations.

The game has infantry units for all of the major participants, cavalry, and artillery units. Naval operations are mainly abstracted, although the Confederate player must worry about Farragut invading a port from the sea.

Technical sheet

Description

Rebel Tide: The U.S. Civil War, 1861-65 is a two-player strategic level game that places you in command of either the USA (Union) or CSA (Confederacy) during the Civil War.  Each turn consists of a year, during which multiple card plays occur.  These give the players movement, combats, entrenchments, and other actions.  At the end of each year, players must make critical decisions on which cards to re-buy in an attempt to win the war outright or to win by placing the other side in a disadvantageous position by 1865.  Rebel Tide is based on the popular, action-packed Imperial Tide/Pacific Tide game system by Gregory M. Smith, with many combat and strategic decisions to challenge players in just a single evening’s game.

The core of the game is the unique card re-buy system, in which players take their annual production (adjusted for blockades and blockade runners) and decide which cards they need for the upcoming year.  Cards not only provide for reinforcements, but allow for movement, combat, and entrenchment.  Which cards to rebuy is without question one of the key decisions the player must make to prepare for next year’s operations.

The game has infantry units for all of the major participants, cavalry, and artillery units. Naval operations are mainly abstracted, although the Confederate player must worry about Farragut invading a port from the sea.

Technical sheet

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