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Mordred

CMNMOR01FR

New
In Mordred, each player controls an asymmetrical faction and strives to win the favor of the three great leaders: Mordred, Morgan, and Merlin. They must use the available turns wisely, as each action costs precious time.
  • French
  • From 14 years old
  • 1 to 2h
  • 2 to 4 player(s)

99,90 €

Shipping from 1.95€ - Free from 60€ (metropolitan France)

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Fight for power in Britain after King Arthur's disappearance in Mordred!

Having left for the fairy kingdom to forge new alliances, Mordred lost control of a spell, plunging both his world and that of King Arthur into chaos. Morgana, Merlin, and Mordred compete to rally the faction that will dominate the others and restore order.

Each player takes control of one of the factions: Humans, High Elves, Hobyars, or Tunnel Dwarves. Moving troops, recruiting units, or playing Spell cards has a time cost that advances the faction's token on the Wheel of Chaos. This wheel also causes monsters to move, leaders to move, clashes for control of territory, or the drawing of special events. Twice per game, chaos will be unleashed, opening the portal between Britannia and the Fairy Realm.

When the last Time marker completes its second turn on the Chaos Wheel or the supply of Mordred, Merlin, or Morgan's Favor tokens is empty, the game ends, and the player with the most Favor points wins.

A territory control game, beautifully served by superb illustrations and magnificent miniatures.

Contents:

  • 63 miniatures
  • 1 Britannia board
  • 1 Lost Lands board
  • 4 Faction tables
  • 4 plastic Time markers
  • 1 Wheel of Chaos
  • 108 cards
  • 123 tokens
  • 4 colored rings
  • 1 rulebook

*See our Shipping Conditions