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Arkham Travel Guide
Arkham Travel Guide
Arkham Travel Guide
Arkham Travel Guide
Arkham Travel Guide
Arkham Travel Guide
Arkham Travel Guide
Arkham Travel Guide
Arkham Travel Guide
Arkham Travel Guide

Arkham Travel Guide

Reference: CGA-18001

Arkham Travel Guide is a roll & write game for 1 to 4 players in which you become a tour guide leading visitors through the eerie streets of Arkham. Build routes, visit landmarks, and avoid terrifying dangers to earn the most victory points.

  • English
  • From 14 years old
  • 30mn to 1h
  • 1 to 4 players

15,95€

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  • Technical sheet
Arkham Travel Guide

Arkham Travel Guide

Description

Become Arkham's best tour guide

In Arkham Travel Guide, you are neither an investigator nor a cultist. Instead, you take the role of a tour guide creating routes through the grim streets of Arkham. Your goal is to lead tourists through curious shops, mysterious locations, and famous landmarks while building the most successful itinerary possible.

A strategic roll & write adventure

Each round, players roll dice and collectively choose the results that determine tourist placement and route construction. This clever system offers meaningful decisions while reducing the impact of pure luck. By connecting attractions, collecting tourists, and completing personal objectives, players build routes worth the most victory points.

Face the Great Old Ones

Before the game ends, one of the Great Old Ones will emerge: Cthulhu, Yog-Sothoth, Dagon, or Shub-Niggurath. Depending on how well you navigate Arkham's horrors and exploit supernatural powers, you may earn valuable rewards or lose tourists to the city's lurking terrors.

Technical sheet

Description

Become Arkham's best tour guide

In Arkham Travel Guide, you are neither an investigator nor a cultist. Instead, you take the role of a tour guide creating routes through the grim streets of Arkham. Your goal is to lead tourists through curious shops, mysterious locations, and famous landmarks while building the most successful itinerary possible.

A strategic roll & write adventure

Each round, players roll dice and collectively choose the results that determine tourist placement and route construction. This clever system offers meaningful decisions while reducing the impact of pure luck. By connecting attractions, collecting tourists, and completing personal objectives, players build routes worth the most victory points.

Face the Great Old Ones

Before the game ends, one of the Great Old Ones will emerge: Cthulhu, Yog-Sothoth, Dagon, or Shub-Niggurath. Depending on how well you navigate Arkham's horrors and exploit supernatural powers, you may earn valuable rewards or lose tourists to the city's lurking terrors.

Technical sheet

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