CZE-AT2025-CP2
Each turn, a player has two action points to spend on creatures, spells, and locations, and cards cost between 0 and 2 action points to play.
When you summon a creature, you choose which track to place it on; some creatures have FLOOP abilities that let you use their special abilities. When you attack with a creature on a track, you may encounter an opposing creature, or you can deal your damage directly to your opponent’s hit points. Reduce your opponent’s health points from 25 to 0 and you’ll be the coolest (and win the game)!
Each Card Wars Starter Kit contains two different 40-card decks and is ready to play right out of the box. Mix the decks to create your own killer combos!
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