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Le Seigneur des Anneaux JCE: Fuite du Mont Gram

Reference: UBIJCS40

Fuite du Mont Gram is the second Adventure Pack in the Réveil d'Angmar cycle for Le Seigneur des Anneaux JCE.

  • French
  • From 10 years old
  • 1 to 2h
  • 1 to 2 players

13,95€

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  • Technical sheet
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Le Seigneur des Anneaux JCE: Fuite du Mont Gram

Description

Fuite du Mont Gram is the second Adventure Pack in the Réveil d'Angmar cycle for Le Seigneur des Anneaux JCE.

For centuries, the Goblins of Mount Gram have remained hidden within their dark stronghold. Their past attempts at invading Eriador are but distant memories. Still, they live in lands tainted by ancient evils, and evil lives within their hearts. Now, in Fuite du Mont Gram, the Goblins of Mount Gram are once again up to trouble, and when they capture a host of Rangers and heroes, it's up to you and your heroes to lead a daring and dramatic prison break!

In addition to its wild, new scenario, Fuite du Mont Gram introduces a new hero for the Lore sphere and three copies each of nine different player cards. These cards explore a variety of different themes, divided among the different spheres of influence. While Leadership players benefit from a pair of cards that encourage direct action against the Enemy, Tactics players gain a pair of Ent-focused cards, Spirit players gain a new side quest, and Lore players gain two cards that support a new mechanic based around manipulating the encounter deck and the victory display.

Technical sheet

Description

Fuite du Mont Gram is the second Adventure Pack in the Réveil d'Angmar cycle for Le Seigneur des Anneaux JCE.

For centuries, the Goblins of Mount Gram have remained hidden within their dark stronghold. Their past attempts at invading Eriador are but distant memories. Still, they live in lands tainted by ancient evils, and evil lives within their hearts. Now, in Fuite du Mont Gram, the Goblins of Mount Gram are once again up to trouble, and when they capture a host of Rangers and heroes, it's up to you and your heroes to lead a daring and dramatic prison break!

In addition to its wild, new scenario, Fuite du Mont Gram introduces a new hero for the Lore sphere and three copies each of nine different player cards. These cards explore a variety of different themes, divided among the different spheres of influence. While Leadership players benefit from a pair of cards that encourage direct action against the Enemy, Tactics players gain a pair of Ent-focused cards, Spirit players gain a new side quest, and Lore players gain two cards that support a new mechanic based around manipulating the encounter deck and the victory display.

Technical sheet

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