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Le Seigneur des Anneaux JCE : La Fuite de La Tourmente

Reference: UBIJCS48

La Fuite de La Tourmente is the first Adventure Pack in the Chasse-rêve cycle for Le Seigneur des Anneaux JCE.

  • French
  • From 10 years old
  • 1 to 2h
  • 1 to 2 players

13,95€

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  • Description
  • Technical sheet
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Le Seigneur des Anneaux JCE : La Fuite de La Tourmente

Description

La Fuite de La Tourmente is the first Adventure Pack in the Chasse-rêve cycle for Le Seigneur des Anneaux JCE. Set after the events of Les Havres Gris deluxe expansion, La Fuite de La Tourmente introduces a new scenario that allows you to embark upon a dramatic, high-stakes chase across the stormy seas. Your heroes join the crew of the Dream-chaser and the other ships in her fleet, and they must battle through treacherous waters, foul weather, and Corsair ships to close upon the Stormcaller, the powerful vessel commanded by the ferocious Captain Sahír. Time is of the essence, and if your heroes can't catch the Stormcaller, they'll forfeit their only link to the forsaken realm of Númenor.

Along with its unique scenario, which features quests decks for the players and for the Corsairs, La Fuite de La Tourmente introduces a new Leadership hero and three copies each of ten different player cards. Altogether, its sixty new cards carry players far across uncharted waters, support decks designed to run with fewer than three heroes, reinforce the enduring strengths of the Gondor trait, and boast a handful of unique allies and events that plunge us deep into the cycle's new themes and mechanics.

Technical sheet

Description

La Fuite de La Tourmente is the first Adventure Pack in the Chasse-rêve cycle for Le Seigneur des Anneaux JCE. Set after the events of Les Havres Gris deluxe expansion, La Fuite de La Tourmente introduces a new scenario that allows you to embark upon a dramatic, high-stakes chase across the stormy seas. Your heroes join the crew of the Dream-chaser and the other ships in her fleet, and they must battle through treacherous waters, foul weather, and Corsair ships to close upon the Stormcaller, the powerful vessel commanded by the ferocious Captain Sahír. Time is of the essence, and if your heroes can't catch the Stormcaller, they'll forfeit their only link to the forsaken realm of Númenor.

Along with its unique scenario, which features quests decks for the players and for the Corsairs, La Fuite de La Tourmente introduces a new Leadership hero and three copies each of ten different player cards. Altogether, its sixty new cards carry players far across uncharted waters, support decks designed to run with fewer than three heroes, reinforce the enduring strengths of the Gondor trait, and boast a handful of unique allies and events that plunge us deep into the cycle's new themes and mechanics.

Technical sheet

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