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A Mighty Fortress

Reference: EXC7703

A Mighty Fortress is a 6-player grand strategy game on the Reformation (1532-1555). Command armies, theological debates, and secret diplomacy across Renaissance Europe.

  • English
  • From 14 years old
  • 3 to 4h
  • 6 players

44,95€

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A Mighty Fortress

Description

A Mighty Fortress: the Reformation and European wars of religion

Originally published by SPI and reissued by Excalibre Games, A Mighty Fortress: Reformation and Counter-Reformation, 1532-1555 is a landmark grand strategy wargame. Designed for six players, this pioneering title simulates the political, military, and spiritual upheavals that tore Renaissance Europe apart during the sixteenth century. Serving as the direct mechanical forerunner to GMT Games' Here I Stand, it allows players to command one of six major European powers: the Lutherans, the Papacy, the Hapsburg Empire under Charles V, the Ottoman Empire, France, and England. The game features:
  • A large 22-by-34-inch hex map depicting Europe, the Baltic approaches, and the Mediterranean basin.
  • A comprehensive engine integrating territorial conquest, taxation, and religious conversion.
  • Deep faction asymmetry where each realm pursues distinct theological, diplomatic, and territorial victory milestones.

A Mighty Fortress: theological debates, secret pacts, and Renaissance warfare

Each annual game turn demands ruthless balance between religious zeal and realpolitik:
  • The diplomatic phase: Rulers negotiate binding or secret treaties, arrange financial subsidies, and declare opportunistic wars to tilt the European balance of power.
  • Theological combat: Protestant reformers and Catholic inquisitors travel between cities to convert regional populations through doctrinal debates, risking death at the stake upon defeat.
  • Military operations: Mercenary armies, landsknechts, and Mediterranean galley fleets clash across the map to conduct sieges and secure key trade centers.
  • Imperial taxation: Players must gather taxes across their holdings to sustain army payrolls, fleet maintenance, and overseas campaigns.

A Mighty Fortress: victory conditions and the European balance of power

Matches conclude after twenty-four annual turns or as soon as a power achieves absolute hegemony:
  • Triumph of faith: The Lutherans win by converting the majority of German electorate states, while the Papacy triumphs by containing and purging Protestantism.
  • Imperial dominance: The Hapsburgs and Ottomans seek victory by capturing rival capitals and controlling strategic sea lanes in the Mediterranean. A Mighty Fortress is an essential centerpiece for wargamers and history enthusiasts who relish deep multi-player power politics, where theological debate is as lethal as cavalry charges.

Technical sheet

  • Author(s)
  • Language(s)
  • Mechanism(s)
  • Warning(s)
    Warning! Not suitable for children under 3 years of age. Small parts. Choking hazard.
  • EAN 2100001432416
  • Publishers Excalibre Games

Description

A Mighty Fortress: the Reformation and European wars of religion

Originally published by SPI and reissued by Excalibre Games, A Mighty Fortress: Reformation and Counter-Reformation, 1532-1555 is a landmark grand strategy wargame. Designed for six players, this pioneering title simulates the political, military, and spiritual upheavals that tore Renaissance Europe apart during the sixteenth century. Serving as the direct mechanical forerunner to GMT Games' Here I Stand, it allows players to command one of six major European powers: the Lutherans, the Papacy, the Hapsburg Empire under Charles V, the Ottoman Empire, France, and England. The game features:
  • A large 22-by-34-inch hex map depicting Europe, the Baltic approaches, and the Mediterranean basin.
  • A comprehensive engine integrating territorial conquest, taxation, and religious conversion.
  • Deep faction asymmetry where each realm pursues distinct theological, diplomatic, and territorial victory milestones.

A Mighty Fortress: theological debates, secret pacts, and Renaissance warfare

Each annual game turn demands ruthless balance between religious zeal and realpolitik:
  • The diplomatic phase: Rulers negotiate binding or secret treaties, arrange financial subsidies, and declare opportunistic wars to tilt the European balance of power.
  • Theological combat: Protestant reformers and Catholic inquisitors travel between cities to convert regional populations through doctrinal debates, risking death at the stake upon defeat.
  • Military operations: Mercenary armies, landsknechts, and Mediterranean galley fleets clash across the map to conduct sieges and secure key trade centers.
  • Imperial taxation: Players must gather taxes across their holdings to sustain army payrolls, fleet maintenance, and overseas campaigns.

A Mighty Fortress: victory conditions and the European balance of power

Matches conclude after twenty-four annual turns or as soon as a power achieves absolute hegemony:
  • Triumph of faith: The Lutherans win by converting the majority of German electorate states, while the Papacy triumphs by containing and purging Protestantism.
  • Imperial dominance: The Hapsburgs and Ottomans seek victory by capturing rival capitals and controlling strategic sea lanes in the Mediterranean. A Mighty Fortress is an essential centerpiece for wargamers and history enthusiasts who relish deep multi-player power politics, where theological debate is as lethal as cavalry charges.

Technical sheet

  • Author(s)
  • Language(s)
  • Mechanism(s)
  • Warning(s)
    Warning! Not suitable for children under 3 years of age. Small parts. Choking hazard.
  • EAN 2100001432416
  • Publishers Excalibre Games
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