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Star Wars Unlimited : Twin Suns - Deck Maître et Apprentie

Reference: FFGSWHA004FR

Star Wars Unlimited: Twin Suns - Master and Apprentice Deck is a preconstructed deck featuring Count Dooku and Asajj Ventress, combining manipulation with a growing threat. By distributing healing and droids, it deflects threats while building a formidable army.
  • French
  • From 12 years old
  • 30mn to 1h
  • 2 players
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37,95€

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  • Description
  • Technical sheet

Star Wars Unlimited : Twin Suns - Deck Maître et Apprentie

Description

Master and Apprentice features Count Dooku and Asajj Ventress in a strategy of manipulation and rising power.

Designed for the Twin Suns format, it encourages temporary alliances, political maneuvers, and multiplayer showdowns where cunning leads to a crushing conclusion.

By distributing healing and droids, Dooku diverts attention while Ventress transforms this army into a growing threat. The deck excels at forging temporary alliances, stoking conflicts, and setting the stage for a crushing endgame with a swarm of reinforced droids.

The Twin Suns format adapts Star Wars Unlimited for multiplayer. Players may choose one of three available tokens: Initiative, Planning (draw 1 card, then return 1 card to the bottom of the deck), or Salvo (deal 1 damage to each enemy base), which ends their actions for the round. In construction, each deck plays 2 leaders sharing Heroism or Infamy, 1 base, and a singleton deck of at least 50 cards. When a player is eliminated, their victor heals 5 damage to their base, then the game ends at the end of the current phase.

Star Wars Unlimited: Twin Suns - Master and Apprentice Deck includes:

  • 1 Ready-to-play, 80-card preconstructed deck
  • 1 Double-sided base card
  • 7 Double-sided token cards
  • 2 Leader cards
  • 1 Reference sheet
  • 58 Tokens
  • 1 Deck box

Technical sheet

Description

Master and Apprentice features Count Dooku and Asajj Ventress in a strategy of manipulation and rising power.

Designed for the Twin Suns format, it encourages temporary alliances, political maneuvers, and multiplayer showdowns where cunning leads to a crushing conclusion.

By distributing healing and droids, Dooku diverts attention while Ventress transforms this army into a growing threat. The deck excels at forging temporary alliances, stoking conflicts, and setting the stage for a crushing endgame with a swarm of reinforced droids.

The Twin Suns format adapts Star Wars Unlimited for multiplayer. Players may choose one of three available tokens: Initiative, Planning (draw 1 card, then return 1 card to the bottom of the deck), or Salvo (deal 1 damage to each enemy base), which ends their actions for the round. In construction, each deck plays 2 leaders sharing Heroism or Infamy, 1 base, and a singleton deck of at least 50 cards. When a player is eliminated, their victor heals 5 damage to their base, then the game ends at the end of the current phase.

Star Wars Unlimited: Twin Suns - Master and Apprentice Deck includes:

  • 1 Ready-to-play, 80-card preconstructed deck
  • 1 Double-sided base card
  • 7 Double-sided token cards
  • 2 Leader cards
  • 1 Reference sheet
  • 58 Tokens
  • 1 Deck box

Technical sheet

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