The four sturdy panels of this Handler’s Screen stretch across your table like an unsassailable barrier between what we perceive and what is real, between the known and the incomprehensible, between the players and their Handler.
Each interior panel presents the Handler with the most important rules and concepts of Delta Green: The Role-Playing Game, distilled by strange alchemy to their crystalline essences: Using Stats & Skills; Combat; Wounds & Ailments; Sanity & Willpower.
For the players, the exterior offers no hints, no help, no hope, only fragmentary images from Delta Green operations. Perhaps they can serve as warnings of the risks and costs of confronting unnatural horrors. Agents must learn wariness. They must learn to prepare. They must learn fear.
Use the Handler’s Screen with Delta Green: The Role-Playing Game or the free quickstart rules in Delta Green: Need to Know. Further operations are available from Arc Dream Publishing.
This new edition of the Handler's Screen features the same wraparound art that has disturbed unwitting players for years. Updates to the interior text include several corrections and an entirely new section that summarizes the rules for requisitioning tools and services. None of those are likely to save your Agents. But they offer aid and fleeting comfort to the harried Handler.
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