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Lunar Rush

DAG0201

Lunar Rush is a simultaneous-play Euro-style board game, designed by Steven "Skippy" Brown and developed/published by Dead Alive Games, that combines time-based resource management, market economics, bidding, and tableau/engine-building into a refreshing new genre.

  • English
  • From 14 years old
  • 30mn to 1h
  • 1 to 4 player(s)

64,95 €

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Corporations race to most efficiently mine the Moon and time the market!

You play as one of Earth’s four major corporate conglomerates, competing to mine the Moon for the newly-discovered “wonder materials,” lunethyst crystals and lunarium ore. Every turn, players use their GigaCredits (GC = VP) to bid for the best space routes to and from the Moon. The slower the route, the more you can load on the ship.
On the Moon, players simultaneously upgrade their bases and place their astronaut workers to produce the resources needed to maintain the base, as well as mine Moon goods to sell in Earth's bustling dynamic markets.
The game ends after seven turns, and the winner is the player with the highest score as measured in GC!
The race to win the new gold rush is on!
Theme(s) Science Fiction
Language(s) English
Mechanism(s) ActionsSimultaneityAuctionWorker Placement
Author(s) Steven "Skippy" Brown
Artist Viktor KolodiazhnyiAlex Pei
Editor Dead Alive Games

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