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Dragons - Encyclopédie 2

Reference: JDRAGA159

Dragons - Encyclopedia 2 for the Dragons game, introduces two great and emblematic aspects of Eana: its underground world, the Inframonde, and its most dangerous enemy, the Chancre. Discover their history, secrets and magical objects. Compatible with the 5th edition of the world's most famous role-playing game!
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Dragons - Encyclopédie 2

Description

Dragons - Encyclopedia 2 for the Dragons game, introduces two great and emblematic aspects of Eana: its underground world, the Inframonde, and its most dangerous enemy, the Chancre. Discover their history, secrets and magical items.

- The Inframonde. Explore the underground territories beneath the Cité Franche, the Drakenbergen, the Septentrion, the Kaan and the nearby seas! Venture into dark tunnels to discover life and cultures radically different from those on the surface. Adventure mixes with intrigue in the cities, and becomes a perilous journey into the niyerdae - the perpetually dark wilderness.

- Diverse atmospheres. Depending on the region, adventures are tinged with twilight wonder, dark fantasy, games of thrones or science fantasy. Choose your Inframonde!

- The threat of the Canker. A major antagonist, the Chancre is a complex entity, part plane, part power, part life form. Magical objects, ready-to-use cities, cultists - find out everything you need to run a campaign dominated by this menace!

- Enrich your campaign. Over 120 magical items are presented, including the terrible blasphemies, imbued with the deleterious energy of the Canker. Glyphs allow you to modify the characteristics of an underground region. Game aids offer new options for the creation and evolution of adventurers.

Technical sheet

Description

Dragons - Encyclopedia 2 for the Dragons game, introduces two great and emblematic aspects of Eana: its underground world, the Inframonde, and its most dangerous enemy, the Chancre. Discover their history, secrets and magical items.

- The Inframonde. Explore the underground territories beneath the Cité Franche, the Drakenbergen, the Septentrion, the Kaan and the nearby seas! Venture into dark tunnels to discover life and cultures radically different from those on the surface. Adventure mixes with intrigue in the cities, and becomes a perilous journey into the niyerdae - the perpetually dark wilderness.

- Diverse atmospheres. Depending on the region, adventures are tinged with twilight wonder, dark fantasy, games of thrones or science fantasy. Choose your Inframonde!

- The threat of the Canker. A major antagonist, the Chancre is a complex entity, part plane, part power, part life form. Magical objects, ready-to-use cities, cultists - find out everything you need to run a campaign dominated by this menace!

- Enrich your campaign. Over 120 magical items are presented, including the terrible blasphemies, imbued with the deleterious energy of the Canker. Glyphs allow you to modify the characteristics of an underground region. Game aids offer new options for the creation and evolution of adventurers.

Technical sheet

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