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Dune : Adventures in the Imperium - Masters of Dune Collector's Edition

MUH060194

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Dune: Adventures in the Imperium - Masters of Dune Collector's Edition is a 166-page epic campaign book with a collector's cover, which can be used on its own or as a companion to the Agents of Dune box set.
  • English

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Masters of Dune, a campaign for the role-playing game Dune

Your House has seized the riches of Arrakis, but can it hold on to that power when so many want to take it away?
You've already discovered a deadly enemy, but many others covet what you've worked so hard to control. You'll need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Space Guild, or perhaps even the Emperor himself. But each faction has its own agenda, and a knife in the shadows lurks behind every smile.

Continuing the "What if?" alternate storyline begun in Agents of Dune, the stakes become higher as deadly enemies seek to bring down your House to take over Arrakis and the power of spice. Player characters must leave the desert world of Arrakis and travel across the Imperium to gain the support they need to fight their enemies. Since each section of the campaign can be played in any order, it's up to players to decide the best course of action and lead their House to glory or destruction.
The epic sequel to Agents of Dune
Masters of Dune is an epic 166-page campaign book that can be used on its own or as a companion to the Agents of Dune box set. Play as the famed House of Nagara or create your own House to take over Arrakis. Over the course of the campaign's nine explosive chapters, your characters will:
  •         Seek out the elusive Fremen to gain their trust and allegiance, if you can find your way through their mysterious customs and rituals.
  •         Engage in exciting space battles on behalf of the mysterious Guild, battling deadly pirates in the void between worlds.
  •         Visit the deadly House Harkonnen in the industrial hellscape of Giedi Prime, where poison and treachery lurk around every corner.
  •         Mine for spice on Arrakis to satisfy the Imperium's insatiable need, even if it will never be enough to satisfy the hunger of the known universe.
  •         Discover the wisdom of the secret Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the brotherhood's trust.
  •         Play politics on Kaitain against the Emperor and the Landsraad council, where you can play one side against the other if you have the cunning and skill for such deception in the ultimate game.
  •         Travel from Arrakis across the Imperium in search of new allies, resources and favors that could tip the balance of power in the universe.
  •         The wealth of Arrakis may be yours, but you'll have to fight to keep it. Every choice you make will determine the future of your House, for better or for worse. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune?
Although Masters of Dune is a full adventure, you must have access to the game rules to play. The Dune - Adventures in the Imperium core rulebook contains these rules in their most complete form. However, the Agents of Dune Campaign Pack also contains everything you need to play the game.
Theme(s) Science Fiction
Language(s) English
Author(s) Jared TwingAndrew PeregrineRachel WilkinsonKeith Garrettr Devinder ThiaraJason DurallSimon BermanJonathan BreeseHilary Skla
Artist Ruslan LaptenkoMartin SobrSimone RizzoVictor Hugo HarmatiukDavid BenzalJonny SunAvishek BanerjeeMitch AseltineTokity JánosSusanah GraceHans ParkEren ArikEelco SiebringLiXin YinMikhail PalamarchukKyle EnochsBurak Kirk
Number of pages 166
Book cover Hardcover
System 2d20 System
Editor Modiphius

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