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Flames Of War Rulebook (4th Edition)

Reference: BAT-FW009

Rule book of 120 pages rigid cover colors for Flames of War.
  • English

21,95€

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  • Description
  • Technical sheet

Flames Of War Rulebook (4th Edition)

Description

The 4th edition of Flames of War is larger (and smaller) than ever, with a new line of rules finer than previous editions but keeping all the tactical challenges you expect from Flames of War.The new rules booklet has been lightened by reducing the amount of unnecessary texts on the rules and abandoning a large number of special rules for the benefit of a simple statement of their effects on the corresponding units cards. Unit cards are the other change. obvious of the new version. In the new army books, each unit has a card indicating its characteristics such as its motivation, skills and difficulty to be touched, as well as its speed in different circumstances, the characteristics of its weapons and, on the back, the Organization of unity, points cost and relevant special rules. As each card shows the points necessary for the unit to succeed in various situations, we were able to replace many rules by simple status changes.Malgrity a shorter rules booklet and a system easier to learn and faster to play , the new version retains (and improves in many ways) the tactical depth that attracted players to previous versions of the game.

Technical sheet

Description

The 4th edition of Flames of War is larger (and smaller) than ever, with a new line of rules finer than previous editions but keeping all the tactical challenges you expect from Flames of War.The new rules booklet has been lightened by reducing the amount of unnecessary texts on the rules and abandoning a large number of special rules for the benefit of a simple statement of their effects on the corresponding units cards. Unit cards are the other change. obvious of the new version. In the new army books, each unit has a card indicating its characteristics such as its motivation, skills and difficulty to be touched, as well as its speed in different circumstances, the characteristics of its weapons and, on the back, the Organization of unity, points cost and relevant special rules. As each card shows the points necessary for the unit to succeed in various situations, we were able to replace many rules by simple status changes.Malgrity a shorter rules booklet and a system easier to learn and faster to play , the new version retains (and improves in many ways) the tactical depth that attracted players to previous versions of the game.

Technical sheet

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