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Ricochet 3 - Quand Satan Brouille l'écoute

Reference: FLI019RI

Ricochet is a solo or collaborative game of deduction and association of ideas. 30 riddles to solve will plunge you into a story of zany secret agents.
  • French
  • From 18 years old
  • less than 30mn
  • 1 to 10 players

19,90€

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Ricochet 3 - Quand Satan Brouille l'écoute

Description

A series of enigmas to solve by association of ideas!

Follow the adventures of zany secret agents in a series of original riddles to be solved alone or with others. Using associations of ideas, ricochet from word to word to find the right path and solve the final puzzle!

30 successive riddles present the zany adventure of a team of secret agents. In this episode, they will have to face the Devil to try to restore sanity to a bewitched witness! It's going to be hot!

In each puzzle, the players must find the last sentence of a dialogue. To do this, the player(s) (by collaborating) must work through a grid of 25 words by association of ideas. Bouncing from one pair of words to the next, they hide them with "pebbles". At the end, the words still visible (from 3 to 6), once read aloud in the right order, allow the players to solve a "phonetic" (auditory) rebus that will make them discover a sentence, THE last one of the dialogue!

The context of the story links the riddles together and clues at the end of the game help to identify each situation, often humorous!

Game intended for an adult audience.

Technical sheet

Description

A series of enigmas to solve by association of ideas!

Follow the adventures of zany secret agents in a series of original riddles to be solved alone or with others. Using associations of ideas, ricochet from word to word to find the right path and solve the final puzzle!

30 successive riddles present the zany adventure of a team of secret agents. In this episode, they will have to face the Devil to try to restore sanity to a bewitched witness! It's going to be hot!

In each puzzle, the players must find the last sentence of a dialogue. To do this, the player(s) (by collaborating) must work through a grid of 25 words by association of ideas. Bouncing from one pair of words to the next, they hide them with "pebbles". At the end, the words still visible (from 3 to 6), once read aloud in the right order, allow the players to solve a "phonetic" (auditory) rebus that will make them discover a sentence, THE last one of the dialogue!

The context of the story links the riddles together and clues at the end of the game help to identify each situation, often humorous!

Game intended for an adult audience.

Technical sheet

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