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Reference: 3W3793
Aachen is a wargame that simulates the American assault on the city of Aachen in 1944.
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Aachen simulates, at the battalion and company levels, the U.S. Army’s assault on the German city of Aachen in the fall of 1944, against the fortifications of the Siegfried Line.
Each player takes on the role of one of the two sides—American or German—and must manage units, morale, and supplies to secure victory on a hexagonal board representing the actual terrain. The game’s originality lies in its “impulse” system: each historical day is divided into five to six impulses, allowing for high levels of interaction between the two players throughout the turn.
Setup depends on the scenario chosen from among the four offered: the VII Corps attack (September 12–22), the XIX Corps attack (October 7–21), the full Aachen campaign (September 12–October 21), or the more limited Stolberg Corridor scenario.
Each side deploys its units on the hexagonal map according to the scenario’s instructions, then players take turns using their action phases to move their troops, engage in combat using the combat results table, and manage the effects of terrain, weather, and fog of war on their operations. Units suffer gradual, tiered attrition and morale effects rather than outright elimination, requiring careful management of attrition throughout the game.
The game ends at the conclusion of the final turn specified by the chosen scenario; victory conditions are unique to each scenario and are generally based on control of key points in the city and fortified positions along the Siegfried Line.
The duration of a game varies greatly depending on the scenario chosen, ranging from four to six hours for the shortest engagements to several dozen hours for the full campaign. The player who best fulfills the objectives set by the scenario—whether playing as the American forces or the German defense—wins the game.
Aachen simulates, at the battalion and company levels, the U.S. Army’s assault on the German city of Aachen in the fall of 1944, against the fortifications of the Siegfried Line.
Each player takes on the role of one of the two sides—American or German—and must manage units, morale, and supplies to secure victory on a hexagonal board representing the actual terrain. The game’s originality lies in its “impulse” system: each historical day is divided into five to six impulses, allowing for high levels of interaction between the two players throughout the turn.
Setup depends on the scenario chosen from among the four offered: the VII Corps attack (September 12–22), the XIX Corps attack (October 7–21), the full Aachen campaign (September 12–October 21), or the more limited Stolberg Corridor scenario.
Each side deploys its units on the hexagonal map according to the scenario’s instructions, then players take turns using their action phases to move their troops, engage in combat using the combat results table, and manage the effects of terrain, weather, and fog of war on their operations. Units suffer gradual, tiered attrition and morale effects rather than outright elimination, requiring careful management of attrition throughout the game.
The game ends at the conclusion of the final turn specified by the chosen scenario; victory conditions are unique to each scenario and are generally based on control of key points in the city and fortified positions along the Siegfried Line.
The duration of a game varies greatly depending on the scenario chosen, ranging from four to six hours for the shortest engagements to several dozen hours for the full campaign. The player who best fulfills the objectives set by the scenario—whether playing as the American forces or the German defense—wins the game.