A fractured humanity, fighting over new worlds
MAC Attack puts players in command of a small force of MACs (Mobile Armoured Colossi), imposing customizable war machines piloted by their crews. The game pits factions of a fractured humanity against each other, fighting for dominance over newly discovered alien worlds. Designed for 6mm miniatures, the game remains "miniature agnostic" and can adapt to any collection, scaling from skirmishes with three mechs up to larger battles involving infantry, tanks, and aircraft.
A system of modules and heat management
MAC Attack uses an initiative deck to determine unit activation, forcing players to focus in turn on a single MAC and make decisions from the pilot's point of view. Rather than a simple health bar, each MAC is made up of individual modules (weapons, cooling systems, servos) that damage can blast off, changing how the machine functions mid-battle. Players must also manage their mech's heat levels and stay in motion to avoid becoming an easy target.
MAC Attack offers several game modes: a random scenario generator, an Arena mode, and a Scrapheap mode for campaign-style progression.