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Gallows Corner Zine 1 - A Spark Takes Hold

Reference: TSSGAL004

A Spark Takes Hold is the introductory adventure for Gallows Corner - A Peasants' Revolt RPG.
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  • Technical sheet
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Gallows Corner Zine 1 - A Spark Takes Hold

Description

Midsummer’s Eve, 1376
Witham, Essex.
All across England, people gather to celebrate the shortest night of the year.
Dancing, games, contests, and fun await before the Feast of St John.
But all is not what it seems.
In the crowds, outlaws hide. And on their trail, soldiers stride.
And for just a few, life is about to change forever.
All it takes to light the tinderbox that is England is a single spark. A smouldering ember that will become a conflagration.
Welcome to Essex, outlaws.

A Spark Takes Hold is the introductory adventure for Gallows Corner - A Peasants' Revolt RPG. Written to introduce the game's mechanics, players find themselves outlawed and hunted by a brutal militia captain and helping out a band of outlaws on the Essex coast.

Act 1 introduced the game's core mechanics, Act 2 provides a localised version of the Point Crawl system, while Act 3 sees the players plan and execute a Showdown to liberate the market town of Maldon.

Technical sheet

Description

Midsummer’s Eve, 1376
Witham, Essex.
All across England, people gather to celebrate the shortest night of the year.
Dancing, games, contests, and fun await before the Feast of St John.
But all is not what it seems.
In the crowds, outlaws hide. And on their trail, soldiers stride.
And for just a few, life is about to change forever.
All it takes to light the tinderbox that is England is a single spark. A smouldering ember that will become a conflagration.
Welcome to Essex, outlaws.

A Spark Takes Hold is the introductory adventure for Gallows Corner - A Peasants' Revolt RPG. Written to introduce the game's mechanics, players find themselves outlawed and hunted by a brutal militia captain and helping out a band of outlaws on the Essex coast.

Act 1 introduced the game's core mechanics, Act 2 provides a localised version of the Point Crawl system, while Act 3 sees the players plan and execute a Showdown to liberate the market town of Maldon.

Technical sheet

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