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Spirited

Reference: RGS2987

Recruit warriors, construct ancient wonders, and forge allegiances.

  • English
  • From 14 years old
  • 30mn to 1h
  • 1 to 6 players

62,95€

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  • Description
  • Technical sheet

Spirited

Description

From the halls of history comes a familiar tale of brave warriors fighting to leave their mark. With allegiances on the line, will you rise as one worthy to be followed? Forge great armies in your camps, construct wonders, and keep a watchful eye on the road ahead. Will you reign as the most spirited champion of the ancient world?
In Spirited, you want to have the most spirit after the final battle. Players gain spirit by marching with clans to forge allegiances, fighting in battles, and building wonders. The clan draw pile contains three "Passing of Time" cards that advance the game one step closer to the final battle when revealed.
Spirited is played over an undetermined number of turns. Starting from the first player, and continuing clockwise around the table, each player takes their turn in full, followed by the player to their left. This continues until the Final Battle. On each turn you will either Scout, Build, or March.
When the Hourglass reaches the last space of the Time Track, a Final Battle will occur at the end of the current turn. The game ends immediately after the Final Battle. The player with the most Spirit is the winner.

Technical sheet

Description

From the halls of history comes a familiar tale of brave warriors fighting to leave their mark. With allegiances on the line, will you rise as one worthy to be followed? Forge great armies in your camps, construct wonders, and keep a watchful eye on the road ahead. Will you reign as the most spirited champion of the ancient world?
In Spirited, you want to have the most spirit after the final battle. Players gain spirit by marching with clans to forge allegiances, fighting in battles, and building wonders. The clan draw pile contains three "Passing of Time" cards that advance the game one step closer to the final battle when revealed.
Spirited is played over an undetermined number of turns. Starting from the first player, and continuing clockwise around the table, each player takes their turn in full, followed by the player to their left. This continues until the Final Battle. On each turn you will either Scout, Build, or March.
When the Hourglass reaches the last space of the Time Track, a Final Battle will occur at the end of the current turn. The game ends immediately after the Final Battle. The player with the most Spirit is the winner.

Technical sheet

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