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Colonial Twilight: The French-Algerian War, 1954-62

Reference: GMT1704

Colonial Twilight: Algeria 1954-62 is a game depicting the conflict in Algeria in its last eight years as a department of France before it became an independent nation.

  • English
  • From 12 years old
  • 4h and more
  • 1 to 2 players

74,95€

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  • Technical sheet
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Colonial Twilight: The French-Algerian War, 1954-62

Description

Colonial Twilight: Algeria 1954-62 is a game depicting the conflict in Algeria in its last eight years as a department of France before it became an independent nation.

The insurgent Front de Liberation Nationale (FLN), starting from modest beginnings, must build massive and enduring popular support for its cause, and organize to assume power when Algeria finally gains its independence. The Government, representing both the colonial authorities and France’s military leadership, must engage the nationalist insurgency decisively while striving to preserve the support and commitment of the civilian government and society. Players will enter the “heart of darkness” as they use military, political, and economic actions and exploit events to build and maneuver forces to influence or control the population or otherwise achieve their aims along the twisting route to independence.

Contents:

  • One 22"x34" Mounted Map
  • 110 Wooden Pieces
  • Event Deck - 71 cards
  • One full-color Countersheet
  • Rules & Play Booklet
  • 1 Misc Charts Card
  • 2 Player Aid Cards
  • Two 6-sided dice
  • Corrected Cards 52-55

Technical sheet

Description

Colonial Twilight: Algeria 1954-62 is a game depicting the conflict in Algeria in its last eight years as a department of France before it became an independent nation.

The insurgent Front de Liberation Nationale (FLN), starting from modest beginnings, must build massive and enduring popular support for its cause, and organize to assume power when Algeria finally gains its independence. The Government, representing both the colonial authorities and France’s military leadership, must engage the nationalist insurgency decisively while striving to preserve the support and commitment of the civilian government and society. Players will enter the “heart of darkness” as they use military, political, and economic actions and exploit events to build and maneuver forces to influence or control the population or otherwise achieve their aims along the twisting route to independence.

Contents:

  • One 22"x34" Mounted Map
  • 110 Wooden Pieces
  • Event Deck - 71 cards
  • One full-color Countersheet
  • Rules & Play Booklet
  • 1 Misc Charts Card
  • 2 Player Aid Cards
  • Two 6-sided dice
  • Corrected Cards 52-55

Technical sheet

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