flag_enflag_fricon_affiliationicon_cardsicon_charactersicon_chequeicon_coeuricon_compteicon_diceicon_discordicon_discounticon_facebookicon_figurineicon_filtericon_gifticon_helmeticon_instagramicon_lightningicon_meeple_circleicon_meepleicon_meeplesicon_megaphoneicon_opinion-bubbleicon_pandaicon_paniericon_pen-brushicon_percenticon_playicon_postmanicon_ribbonicon_rocketicon_rssicon_sherifficon_smiley-negativeicon_smiley-positiveicon_sorticon_staricon_swordsicon_tankicon_threadsicon_thumbsicon_tiktokicon_top-gamesicon_towericon_twitchicon_twittericon_videoicon_wishlisticon_xicon_youtubeillus_bankwireillus_bubbleillus_cashondeliveryillus_cb_paypalillus_CBillus_chequeillus_rating-starslogo_paypallogo_philibert_noel_bonnetlogo_philibert_noel_tabletlogo_philibert_noellogo_philibertlogo_ukoo

The Battle of Rhode Island

GMT2003

The Battle of Rhode Island is volume 9 in GMT’s Battles of the American Revolution series by designer Mark S. Miklos.
  • English
  • From 14 years old
  • 2 player(s)

54,90 €

Available

Shipping from 1.95€ - Free from 60€ (metropolitan France)

Add to a list:

Wishlists

The Battle of Rhode Island is volume 9 in GMT’s Battles of the American Revolution series by designer Mark S. Miklos.

The map board depicts the northern half of the island including the fortified American positions around Butt's Hill. There are 64 America, British and Hessian combat units and leaders giving the game a counter density comparable to Saratoga in the series. Although the tactical situation is somewhat straightforward; Americans retreating and British pursuing primarily up two main roads, the nuanced play and game texture is like that found in all the games of the BoAR series.

To ensure replay-ability, each player has a unique deck of 26 Opportunity Cards that either enhance his side or diminish the enemy. Cards are drawn at-start and occasionally throughout play as governed by the turn track. There are also mechanisms for card draw tied to accumulated casualties or the possession of terrain objectives. Players may also spend Momentum to purchase additional cards.

The cards themselves may provide DRMs, adjustments to Army Morale, leader replacements, tactics advantages, step losses or step recovery, and additional units introduced into play among other outcomes. There is also the possibility of the game being extended one game turn into "night" wherein the British launch a surprise night attack.

There are only a handful of Exclusive Rules to provide chrome including a squadron of British warships which may conduct off-shore bombardment. Players familiar with the core game system will be off and running in no time.

As a bonus, volume 9 will include a second scenario; The Battle of Newport.  This hypothetical scenario features a second map board depicting the southern half of the island, the city of Newport and the British defensive works that surrounded it as well as the American siege lines. The French army is presumed to have stayed on the island to cooperate in a direct assault upon the town. It will make for a fascinating "what-if" study of the first attempt at cooperation in the war by Franco-American forces.

Contents:

  • One 22" x 34" double-sided mounted mapboard (Battle of Rhode Island & Battle of Newport)
  • One 22" x 34" double-sided unmounted mapsheet
  • One full-size counter sheet
  • One half-size counter sheet
  • One Series Rule Book & One Exclusive Rule Book
  • 52 Opportunity Cards & 16 Tactics Cards
  • Two Player Aid Cards
  • Two ten-sided dice
Theme(s) HistoryWar
Language(s) English
Mechanism(s) SimulationConfrontationWargame
Author(s) Mark Miklos
Country of origin China
Editor GMT
EAN 817054011933

Soyez le premier à commenter ce jeu

Vous devez être identifié pour soumettre des avis.

*See our Shipping Conditions