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Winds of Numa Sera

Reference: GGP-029

Winds of Numa Sera is an asymmetrical strategy game for 2 to 4 players. Lead a kingdom of Ethera, upgrade your heroes and fulfill your victory conditions.

  • English
  • From 14 years old
  • 1 to 2h
  • 3 to 4 players

53,95€

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  • Technical sheet

Winds of Numa Sera

Description

Winds of Numa Sera: an asymmetrical geopolitical struggle for the throne of Ethera

Inspired by the graphic novel published by Dark Horse, Winds of Numa Sera is a tabletop strategy board game published by Darkrose Studios that plunges two to four players into the conflicts of Ethera. Each participant commands an asymmetrical faction, such as the knights of Dena Vale or the feline warriors of Meran, fighting to establish military and political dominance. The game's originality lies in blending kingdom development, tactical skirmishes, and deep hero customization. The game features:
  • Deep faction asymmetry offering renewed replay value across every match.
  • Continuous progression for customized trios of heroes managed through dry-erase boards.
  • An immersive visual narrative drawn straight from the artwork of the original graphic novel.

Winds of Numa Sera: kingdom management and tactical skirmishes

Gameplay is framed as an objective race where territory exploration and gear choices continuously shift the balance of power:
  • Exploration phase: At the beginning of a turn, players draw exploration cards that reveal surprise events, uncover forgotten relics, or trigger geographical hazards.
  • Hero development: Upgrade your warlords' skill trees, unlock specialized classes, and equip them with item cards to counter enemy battle groups.
  • Combat encounters: Battles combine static unit attributes, hand management of tactical cards, and a custom die roll to resolve clashes without player elimination.
  • Territory management: Construct strongholds across the board to expand resource income and access powerful faction upgrades.

Winds of Numa Sera: victory conditions and end of the game

The game concludes the moment a player successfully achieves two of the four major victory conditions, requiring constant vigilance over rivals' movements:
  • Conqueror: Seize and hold four key strongholds simultaneously across the map.
  • Master: Upgrade one or more faction skills to their maximum operational level.
  • Champion: Defeat a designated number of opposing heroes in direct combat.
  • Legend: Unlock all hero class tiers by assembling the necessary equipment milestones. Winds of Numa Sera delivers a tense, multifaceted gameplay loop, perfect for gamers looking for strategic board games where tactical versatility decides the fate of Ethera.

Contents

4 kingdom mats
1 map board board
1 battle die
1 first player token
4 dry erase markers
1 quick sheet
12 hero cards
20 class cards
35 skill cards
25 world forge item cards
5 legendary equipment cards
80 exploration cards
20 stronghold cards
74 capital coins tokens

Technical sheet

Description

Winds of Numa Sera: an asymmetrical geopolitical struggle for the throne of Ethera

Inspired by the graphic novel published by Dark Horse, Winds of Numa Sera is a tabletop strategy board game published by Darkrose Studios that plunges two to four players into the conflicts of Ethera. Each participant commands an asymmetrical faction, such as the knights of Dena Vale or the feline warriors of Meran, fighting to establish military and political dominance. The game's originality lies in blending kingdom development, tactical skirmishes, and deep hero customization. The game features:
  • Deep faction asymmetry offering renewed replay value across every match.
  • Continuous progression for customized trios of heroes managed through dry-erase boards.
  • An immersive visual narrative drawn straight from the artwork of the original graphic novel.

Winds of Numa Sera: kingdom management and tactical skirmishes

Gameplay is framed as an objective race where territory exploration and gear choices continuously shift the balance of power:
  • Exploration phase: At the beginning of a turn, players draw exploration cards that reveal surprise events, uncover forgotten relics, or trigger geographical hazards.
  • Hero development: Upgrade your warlords' skill trees, unlock specialized classes, and equip them with item cards to counter enemy battle groups.
  • Combat encounters: Battles combine static unit attributes, hand management of tactical cards, and a custom die roll to resolve clashes without player elimination.
  • Territory management: Construct strongholds across the board to expand resource income and access powerful faction upgrades.

Winds of Numa Sera: victory conditions and end of the game

The game concludes the moment a player successfully achieves two of the four major victory conditions, requiring constant vigilance over rivals' movements:
  • Conqueror: Seize and hold four key strongholds simultaneously across the map.
  • Master: Upgrade one or more faction skills to their maximum operational level.
  • Champion: Defeat a designated number of opposing heroes in direct combat.
  • Legend: Unlock all hero class tiers by assembling the necessary equipment milestones. Winds of Numa Sera delivers a tense, multifaceted gameplay loop, perfect for gamers looking for strategic board games where tactical versatility decides the fate of Ethera.

Contents

4 kingdom mats
1 map board board
1 battle die
1 first player token
4 dry erase markers
1 quick sheet
12 hero cards
20 class cards
35 skill cards
25 world forge item cards
5 legendary equipment cards
80 exploration cards
20 stronghold cards
74 capital coins tokens

Technical sheet

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